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NEW RESTRICTED LIST HERE

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henry ha

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May 6, 1995, 7:00:00 AM 5/6/95

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to

It seems that many people have missed Tom Wylie’s post of the new tourney

rules. I didn’t even notice them until I was shocked to hear that Forks

and Balances were restricted and someone said to check for Tom’s post. Here is Tom’s post again.

-Henry Ha-

-—————————–CUT HERE————————————–

From: aa…@cats.ucsc.edu (Thomas R Wylie)

Subject: DUELIST CONVOCATION: 4/19/95 Version, includes new scoring system

Date: 5 May 1995 19:34:14 GMT

/*

** Summary of major changes: Balance and Fork are restricted. There is a

** new, chess-style scoring system. The rule on card sleeves has changed.

** The rules include a first pass at the rules for using translated cards.

*/

Type I Tournament Rules

Magic: the Gathering

Includes Magic: the Gathering (all editions),Arabian Nights, Antiquities,

Legends, The Dark, Fallen Empires

4/19/95

Notes:

Exclusion of the listing of any expansion set above does not imply

that the expansion set should be banned from tournament play. Exclusion

of any existing expansion set in the above listing means only that final

decisions as to restrictions on cards from that set have not yet been

made.

The standard rules for Magic: The Gathering apply to tournament

play, except where amended by these rules. In cases where the official

tournament rules differ from the basic rules of Magic, the official

tournament rules take precedence.

Note on play with non-English language cards: Be advised that in

all cases, any card title, card text, rules, tournament rules, or rulings,

or any other facet of official tournament play where translational

differences may appear, will be interpreted according to the English

language versions most currently in use. This applies to all tournament

types used by the Duelists’ Convocation without exception.

Deck Construction Rules:

  1. Type I tournament decks may be constructed from Magic cards from the

Limited (1st edition, with black border) series, the Unlimited (2nd

edition), Revised (3rd edition), 4th edition, any Magic expansion (unless

expressly disallowed by the Judge prior to the event), and promotional

cards released by Wizards of the Coast in magazines or through books. All

cards in the Type I tournament deck must have identical card back design.

Under no circumstances will cards from the Collector’s Edition factory

sets be permitted in Type I tournament decks. They are easily

distinguished from legal play cards by their square corners and gold

borders. Use of any card not expressly permitted in a Type I tournament

deck in a Type I tournament will be interpreted by the Judge as a

Declaration of Forfeiture (see Standard Floor Rules #15).

Optional rule: It is required that all of the cards in a player’s

deck have the same rounding of corners. As Alpha cards (the first section

of the print run from the original limited edition basic set) have

slightly more rounded corners than cards from subsequent printings (making

Alphas effectively marked cards), it may be ruled that if any cards from

the original Alpha card set are used in the Type I tournament deck that

the entire deck must be constructed of Alpha cards. If this option is

exercised , it must be advertised to the players in advance so that they

may reconfigure their playing decks as necessary.

  1. The Type I tournament deck must contain a minimum of 60 (sixty) cards.

In addition to the Type I tournament deck, players may, but are not

required to, construct a Sideboard of exactly 15 (fifteen) additional

cards, which must always contain that number of cards while play is in

progress. The use of the Sideboard is further explained in the Standard

Floor Rules (rule #5).

  1. There may be no more than 4 (four) of any individual card, by card

title, in the Type I tournament deck (including Sideboard), with the

exception of the five basic land types (Plains, Forest, Mountain, Island,

Swamp).

  1. The Restricted List:

No more than 1 (one) of each of the cards on the Restricted List are

allowed in the Type I tournament deck (including Sideboard). If more than

1 (one) of any individual card from the Restricted List are found in a

player’s deck and Sideboard, that will be interpreted by the Judge as a

Declaration of Forfeiture. The Restricted List may be modified by the

Director of the Duelists’ Convocation as necessary. If the card is

originally from a Magic expansion, following its title will be a two

letter code denoting which expansion it is from. AN = Arabian Nights ,

AQ =Antiquities , LE =Legends , DK =The Dark , and FE = Fallen Empires .

The Restricted List is as follows:

Ali from Cairo (AN)

Ancestral Recall

Balance

Berserk

Black Lotus

Brain Geyser

Candelabra of Tawnos (AQ)

Channel

Chaos Orb

Copy Artifact

Demonic Tutor

Falling Star (LE)

Feldon’s Cane (AQ)

Fork

Ivory Tower (AQ)

Library of Alexandria (AN)

Maze of Ith (DK)

Mind Twist

Mirror Universe (LE)

Mishra’s Workshop (AQ)

Mox Pearl

Mox Emerald

Mox Ruby

Mox Sapphire

Mox Jet

Recall (LE)

Regrowth

Sol Ring

Sword of Ages (LE)

Time Twister

Time Walk

Underworld Dreams (LE)

Wheel of Fortune

In addition, any “Summon Legend” card is restricted to one each, as are

each of the Legendary Lands from the Legends expansion set.

  1. The Banned List:

The following cards are banned from Type I tournament decks, and use the

same expansion set abbreviations as above:

Bronze Tablet (AQ)

Contract from Below

Darkpact

Demonic Attorney

Divine Intervention (LE)

Jeweled Bird (AN)

Rebirth (LE)

Sharazhad (AN)

Time Vault

Tempest Efreet (LE)

Several of the cards on the Banned List are not allowed because they

clearly state to remove them from your deck if not playing for ante, and

ante is not required to be wagered in a Type I tournament (see Standard

Floor Rules, rule #6). Any future cards that make the same statement will

subsequently be banned. This list may be modified by the Director of the

Duelists’ Convocation as necessary.

Type I Tournament Floor Rules:

The Type I tournament uses all of the Standard Floor Rules.

Modifications to Standard Floor Rules:

Note: Rule numbers below correspond to Standard Floor Rules rule numbers.

  1. The only deck alteration allowable while a duel is in progress is with

the use of a Ring of Ma’Ruf (AN). The Ring of Ma’Ruf may only be used to

retrieve a card from the player’s sideboard, or to retrieve a card that

began the duel in the player’s deck (a creature removed from play by a

Swords to Plowshares, e.g.). Cards other than the tournament deck and

sideboard should not be allowed at the tournament. In the event that a

player uses a Ring of Ma’Ruf to retrieve a card from their sideboard, the

Ring of Ma’ruf used is placed into the player’s sideboard to take the

place of the retrieved card, thus maintaining exactly fifteen cards in the

sideboard. Otherwise, Standard Floor Rule #5 is unchanged.

Type II Tournament Rules

Magic: the Gathering

4/19/95

Notes:

Ą The standard rules for Magic: The Gathering apply to tournament

play, except where amended by these rules. In cases where the official

tournament rules differ from the basic rules of Magic, the official

tournament rules take precedence.

Ą Note on play with non-English language cards: Be advised that in

all cases, any card title, card text, rules, tournament rules, or rulings,

or any other facet of official tournament play where translational

differences may appear, will be interpreted according to the English

language versions most currently in use. Determinations of “latest

limited edition” sets will be made according to the latest limited edition

sets released in the English language if there is a conflict in

international play. Otherwise, use the latest limited editions common to

players from all countries anticipated to participate. In any case where

there may be discrepancies, the allowable sets/expansions should be

advertised in advance.

Deck Construction:

  1. Type II tournament decks may be constructed from Magic cards from the

most current edition of the basic set and the latest 2 (two) limited

edition Magic expansions only. Cards from previous versions of the basic

set that still appear in the most current edition are allowed, with one

exception. Cards from any Collectors Edition with their square corners

and differing card back design are disallowed from play as these features

make cards from this set effectively marked cards. All cards currently

out of print from the basic set appear on the Banned List. Use of any

card not expressly permitted in the Type II tournament deck in a Type II

tournament will be interpreted by the Judge as a Declaration of Forfeiture

(see Standard Floor Rules #15).

a. When new editions of the basic set and/or new limited edition

expansions are released, there will be a grace period of one calendar

month from the date of release of the English language version of that

edition/expansion allowed for players to abide by the new deck

construction rules, within certain restrictions. When a new edition of

the basic set is released, players may construct decks using the card set

from EITHER the old edition or the new one; not a combination (i.e., cards

appearing in 3rd edition OR 4th edition, with no crossover unless the card

appears in BOTH editions) during the grace period. When a new limited

edition expansion is released, players may either use cards from the

previously legal two expansion sets, or the incoming legal two expansion

sets during the grace period (i.e., expansion sets A&B were the legal

expansions, expansion C is the new release. During the grace period, sets

A&B OR B&C would be allowable, but not sets A&C). In either case, once

the grace period has expired the new deck construction rules will be

strictly enforced.

Optional rule: It is required that all of the cards in a player’s

deck have the same rounding of corners. As Alpha cards (the first section

of the print run from the original limited edition basic set) have

slightly more rounded corners than cards from subsequent printings (making

Alphas effectively marked cards), it may be ruled that if any cards from

the original Alpha card set are used in the Type II tournament deck that

the entire deck must be constructed of Alpha cards. If this option is

exercised, it must be advertised to the players in advance so that they

may reconfigure their playing decks as necessary.

  1. The Type II tournament deck must contain a minimum of 60 (sixty)

cards. In addition to the Type II tournament deck, players may, but are

not required to, construct a Sideboard of exactly 15 (fifteen) additional

cards, which must always contain that number of cards while play is in

progress. The use of the Sideboard is further explained in the Standard

Floor Rules (rule #5).

  1. There may be no more than 4 (four) of any individual card, by card

title, in the Type II tournament deck (including Sideboard), with the

exception of the five basic land types (Plains, Forest, Mountain, Island,

Swamp).

  1. The Restricted List:

No more than 1 (one) of each of the cards on the Restricted List are

allowed in the Type II tournament deck (including Sideboard). If more

than 1 (one) of any individual card from the Restricted List are found in

a player’s deck and Sideboard, that will be interpreted by the Judge as a

Declaration of Forfeiture. The Restricted List may be modified by the

Director of the Duelists’ Convocation as necessary. The Restricted List

is as follows:

Ą Balance

Ą Channel

Ą Ivory Tower

Ą Maze of Ith

Ą Mind Twist

  1. The Banned List:

For ease of use, all cards from the basic set that no longer appear in the

most current Revised Edition are listed here. Other cards may be banned

as well. The Banned List may be modified by the Director of the Duelists’

Convocation as necessary. The following cards are banned from the Type II

tournament deck:

ĄAncestral Recall

Ą Atog

Ą Badlands

Ą Basalt Monolith

Ą Bayou

Ą Berserk

Ą Black Lotus

Ą Blaze of Glory

Ą Braingeyser

Ą Bronze Tablet*

Camouflage

ĄChaos Orb

ĄClone

ĄConsecrate Land

ĄContract from Below*

ĄCopper Tablet

ĄCopy Artifact

ĄCyclopean Tomb

ĄDarkpact*

ĄDemonic Attorney*

Ą Demonic Hordes

ĄDemonic Tutor

ĄDwarven Demolition Team

ĄDwarven Weaponsmith

ĄEarthbind

ĄFalse Orders

ĄFarmstead

ĄFastbond

ĄForcefield

ĄFork

ĄGauntlet of Might

ĄGranite Gargoyle

ĄGuardian Angel

ĄIce Storm

ĄIcy Manipulator

ĄIllusionary Mask

ĄInvisibility

ĄJade Statue

ĄJandor’s Ring

ĄJuggernaut

ĄKird Ape

ĄKudzu

ĄLance

ĄLich

ĄLiving Wall

ĄMijae Djinn

ĄMox Emerald

ĄMox Jet

ĄMox Pearl

ĄMox Ruby

ĄMox Sapphire

ĄNatural Selection

ĄNettling Imp

ĄPlateau

ĄPsionic Blast

ĄRaging River

ĄRebirth*

ĄReconstruction

ĄRegrowth

ĄResurrection

ĄReverse Polarity

ĄRoc of Kher Ridges

ĄRock Hydra

ĄRocket Launcher

ĄSacrifice

ĄSavannah

ĄScrubland

ĄSedge Troll

ĄSerendib Efreet

ĄShatterstorm

ĄSinkhole

ĄSol Ring

ĄTaiga

ĄTempest Efreet*

ĄTime Vault

ĄTime Walk

ĄTimetwister

ĄTropical Island

ĄTundra

ĄTwo-Headed Giant of Foriys

ĄUnderground Sea

ĄVesuvan Doppleganger

ĄVeteran Bodyguard

ĄVolcanic Island

ĄWheel of Fortune

ĄWord of Command

  • : Banned from play, as card states to remove from deck before

playing if not playing for ante. This tournament type does not require

that ante be wagered.

Type II Tournament Floor Rules:

The Type II tournament uses all of the Standard Floor Rules.

Modifications to Standard Floor Rules:

None. All of the standard floor rules apply unmodified to this tournament

type.

Standard Floor Rules

Magic: the Gathering

4/19/95

Note on play with non-English language cards:

Be advised that in all cases, any card title, card text, rules,

tournament rules, or rulings, or any other facet of official tournament

play where translational differences may appear, will be interpreted

according to the English language versions most currently in use. This

applies to all tournament types used by the Duelists’ Convocation without

exception.

Standard Floor Rules:

  1. Officially sanctioned tournaments will be presided over by a Judge,

who may be assisted by as many Assistant Referees as they may need.

NEITHER THE JUDGE NOR THE ASSISTANT REFEREES MAY PLAY IN A TOURNAMENT THAT

THEY ARE ADJUDICATING. A Judge may be required to interpret rules, to

terminate an excessively long match, to interpret a Declaration of

Forfeiture (see Floor Rule #15 ), or make any other adjudication as

necessary during the tournament. The Judge is also responsible for

maintaining the tournament records and providing an accurate tournament

report for the Duelists’ Convocation office that sanctioned the event.

Assistant Referees will aid by answering rules questions on the floor,

assisting with matching players for a new round, and being available to

the Judge for any other assistance they may require. In necessary cases

the Judge may overrule any decision made by an Assistant Referee. The

decision of the Judge is always final.

  1. The number of players in an officially sanctioned tournament should

ideally be a power of two (i.e., 32, 64, 128…etc.). In the event that

the number of players is not a power of two, byes may be assigned randomly

during the first round only, and must be done in such a fashion that the

number of players in the second round is a power of two.

  1. Officially sanctioned Magic: the Gathering tournaments will use a

standard single elimination bracketing system with random pairings for

each round. An index card (or reasonable facsimile) will be prepared for

each player with the player’s name, Duelists’ Convocation membership

number, and other tournament information. Cards will be shuffled and

paired randomly for each round of the tournament. Alternately,

tournaments with the capabilities may use a computerized system for

generating random pairings for each round, provided that the Judge can

keep accurate records of each player’s progression throughout the

tournament.

Note: The single elimination bracketing system will be changed to

another system in the near future (at the time of this writing) to

accomodate more playing time for all participants in an officially

sanctioned tournament. Contact your local Duelists’ Convocation branch

office to receive a copy of the latest official tournament rules.

  1. A duel is one complete game of Magic. A match is defined as the best

two out of three duels. A player may advance in the tournament after

successfully winning one match, and reporting this victory to the Judge.

  1. Players must use the same deck that they begin the tournament with

throughout the duration of the tournament. The only deck alteration

permitted is through the use of the Sideboard (see Deck Construction Rules

for the appropriate tournament type). If a player intends to use a

Sideboard during the course of a match, they must declare to their

opponent that they will be using the Sideboard prior to the beginning of

that match. Players may exchange cards from their deck for cards from

their Sideboard on a one-for-one basis at any time between duels or

matches. There are no restrictions on how many cards a player may

exchange in this way at any given time. Prior to the beginning of any

duel, each player must allow their opponent to count, face down, the

number of cards in their Sideboard. If a player’s Sideboard does not

total exactly 15 (fifteen) cards, the Judge or an Assistant Referee must

be consulted to evaluate the situation before the duel can begin. If a

player claims that they are not using a Sideboard at the beginning of the

match, ignore this counting procedure for that player, but no deck

alteration of any kind will be permitted by the Judge for that player for

the duration of that match. Any violation of this rule may be interpreted

by the Judge as a Declaration of Forfeiture.

  1. Players are not required to wager ante during the tournament. Players

may play for real ante, provided that both participants in the match give

their consent, though this agreement does not allow the inclusion of the

banned ante cards in the tournament deck. Ante cards won in a tournament

must be kept separate from the tournament deck and sideboard and may not

be used in the tournament in any capacity. If loss of ante cards from a

player’s deck reduces the deck below 60 (sixty) cards, the player no

longer has a legal tournament deck, and will be removed from the

tournament.

  1. Mulligan Rule: If a player draws either (a.) no land or (b.) all land

cards on the initial draw of seven cards to begin a duel, they may restart

the duel. To do this, the player must show their opponent that they have

either no land or all land, reshuffle their deck, allow their opponent to

re-cut the deck, and draw seven new cards. The player’s opponent has the

option to do the same, even if their hand does not qualify for this rule.

For example, if player A draws no land and wishes to reshuffle, player B

may opt to also to try to improve the hand they drew. A player may only

use this rule once per duel.

  1. A player may use plastic card sleeves or other protective devices on

cards in the tournament deck with the permission of the Judgeand with the

permission of their opponent. If for any reason a player’s opponent

wishes them to remove the sleeves/protective devices, they may state so at

the beginning of any duel and the player must immediately comply. The

Judge may wish to disallow a player’s card sleeves if they are obviously

marked, worn, or otherwise in poor condition that may interfere with

shuffling or game play. The exception to this rule is that sleeves may

always be used to mark a player’s card as belonging to that player in the

event the card is in the opponent’s playing field.

  1. The use of “proxy” cards in the tournament deck is not allowed. A

proxy card is one that has been placed into the deck to represent another

card that for one reason or another the player doesn’t want to play with;

i.e. using a Swamp with the word “Nightmare” written on it because the

player doesn’t want to play with their actual Nightmare.

  1. Players must at all times keep the cards in their hand above the

level of the playing surface. If a player is in violation, the Judge may

issue a warning to the player, or interpret the violation as a Declaration

of Forfeiture, at the Judge’s discretion.

  1. Players may not have any outside assistance (i.e., coaching) during a

match. If a player is in violation, the Judge may issue a warning to the

player, or interpret the violation as a Declaration of Forfeiture, at the

Judge’s discretion.

  1. Unsportsmanlike conduct will not be tolerated at an officially

sanctioned tournament. Players, Judges, and Assistant Referees will

conduct themselves in a polite, respectable, and sportsmanlike manner. A

player behaving excessively belligerent, argumentative, hostile, or

unsportsmanlike may receive a warning, or have this behavior interpreted

as a Declaration of Forfeiture, at the Judge’s discretion. Repeat

offenses of this type by a particular member should be reported to the

Duelists’ Convocation office sanctioning the event for investigation and

possible action. Behavior of this type on the part of an Assistant

Referee should be reported to the Judge, who may issue the offender a

warning or remove them from the tournament. Behavior of this type on the

part of a Judge should be reported to the Duelists’ Convocation office

sanctioning the event for investigation and possible action.

  1. In the event of an excessively long match, the Judge may need to

adjudicate the outcome prior to its actual conclusion. In some cases, the

Judge may wish to impose a time limit for each round of the tournament.

In either case, the time limit will not be less than 45 (forty-five)

minutes of playing time for a complete match. In the event of a long

match, the Judge must give the players involved a time warning not less

than 10 (ten) minutes prior to the end of the allotted time. If at the

end of the allotted time the match is not completed, the Judge will award

the victory as follows; if the players are currently playing the first or

third duels of the match, to the player with the highest life total in the

current duel, if playing the second duel of the match, to the player who

won the first complete duel. SEMI-FINAL OR FINAL ROUNDS SHOULD NEVER BE

ADJUDICATED BY A TIME LIMIT. It is HIGHLY recommended to allow matches to

play to their conclusion (comebacks from 20-1 have not been unheard of),

but in cases where this is not possible, Judges will use the above format.

  1. Players must take their turns in a timely fashion. Whereas taking

some time to think through a situation is acceptable, stalling for time is

not. If the Judge feels that a player is stalling to take advantage of a

time limit, the Judge may issue a warning, or interpret the stalling as a

Declaration of Forfeiture, at their discretion.

  1. Failure to adhere to the above rules, or any other rules specific to

a particular tournament, may be interpreted by the Judge as a Declaration

of Forfeiture. Only the Judge may make an interpretation of a Declaration

of Forfeiture. This is a more pleasant way of stating that if a player

breaks the rules, the Judge will remove them from the tournament.

  1. Rules note: The Director of the Duelists’ Convocation reserves the

exclusive right to add, delete, alter, transmute, polymorph, switch,

color-lace, sleight of mind, magical hack, or in any other way change

these or any other official Duelists’ Convocation rules, whole or in part,

with or without notice, at any time that it is deemed necessary or

desirable. This right is non-negotiable.

Sealed Deck Tournament Rules:

Magic: the Gathering

4/19/95

Notes:

The standard rules for Magic: The Gathering apply to all

tournament play, except where amended by these rules. In cases where the

official tournament rules differ from the basic rules of Magic, the

official tournament rules take precedence.

Note on play with non-English language cards: Be advised that in

all cases, any card title, card text, rules, tournament rules, or rulings,

or any other facet of official tournament play where translational

differences may appear, will be interpreted according to the English

language versions most currently in use. Determinations of “latest

limited edition” sets will be made according to the latest limited edition

sets released in the English language if there is a conflict in

international play. Otherwise, use the latest limited editions common to

players from all countries anticipated to participate. In any case where

there may be discrepancies, the allowable sets/expansions should be

advertised in advance.

Deck Construction:

  1. Decks may be constructed using the contents of 1 (one) sealed deck of

the latest edition of Magic: The Gathering cards (60 cards), and one of

the following additions:

a. The contents of 3 (three) sealed booster packs of the latest 8

(eight) card booster pack limited edition expansion set (for a starting

total of 84 cards) or;

b. The contents of 2 (two) sealed booster packs of the latest 15

(fifteen) card booster pack limited edition expansion set (for a starting

total of 90 cards) or;

c. The contents of 2 (two) sealed booster packs of the latest

edition of Magic: the Gathering basic set (for a starting total of 90

cards).

Optional Rule: At the Judge’s discretion, players may add exactly

4 (four) basic lands of their choice to the deck. These land cards must

be issued by the tournament staff after the deck construction period (see

Sealed Deck Floor Rules, SD2), and in such a way as to take care that

each player receives only four additional lands and not more (using the

player sign in list may be a good way, or checkmarking the player’s index

card as they receive their lands). This pool of basic lands can be from

an individual collection, or having each player donate one of each basic

land to create the pool as part of any entry fees at the tournament.

  1. The tournament deck must contain a minimum of 40 (forty) cards, with

no imposed maximum. In Sealed Deck play, any cards from the starting deck

and booster(s) not used in the tournament deck will function as that

player’s Sideboard. The total number of cards in a player’s deck and

Sideboard combined may change during the course of play, as Sealed Deck

tournaments require the wagering of ante (see Modifications to Standard

Floor Rules #6; Sealed Deck). The use of the Sideboard is further

explained in the Standard Floor Rules (rule #5).

  1. Due to the natural limiting effect of Sealed Deck play, as well as the

fact that ante must be wagered in the Sealed Deck tournament, there are

neither Restricted nor Banned Lists for this style of tournament.

Sealed Deck Floor Rules:

Sealed Deck tournaments will use the Standard Floor Rules, except where

noted in the Modifications to Standard Floor Rules section below. There

are four additional Floor Rules specific to a Sealed Deck tournament,

noted by SD#. These are:

SD1. Players are responsible for providing their own sealed decks and

boosters for use in the tournament, except in cases where the decks and

boosters are provided for them by the tournament organizers. If an entry

fee is charged for the tournament, the fee for a player shall not exceed

the Manufacturer’s Suggested Retail Price for the cards allotted to and

received by the player, plus an additional amount within the normal

sanctioning parameters allowable by the Duelists’ Convocation office

sanctioning the event.

SD2. Prior to the first round’s pairings, the Judge should allow a period

of 45 (forty five) minutes for players to construct their decks. All

players in the tournament must open and construct their tournament decks

during the same 45 minute period. The Judge must announce a warning to

the players at the forty minute mark that only five minutes remain in the

deck construction period. Players must have their decks constructed prior

to the end of this allotted time. If a player has not completed deck

construction at the end of this allotted time, it may be interpreted by

the Judge as a Declaration of Forfeiture (see Standard Floor Rules #15).

In the event all players in the tournament have completed deck

construction prior to the end of the 45 minutes, the tournament may

commence without delay.

SD3. A Player may not open their sealed deck or booster(s) prior to the

beginning of the time period allotted for by the Judge.

SD4. At no time prior to or during the tournament will trading of cards

from the Sealed Deck tournament deck or Sideboard be permitted.

Modifications to Standard Floor Rules; Sealed Deck:

Note: Rule numbers below correspond to Standard Floor Rules rule numbers.

  1. As written, but cards from the Sideboard need not be traded into the

deck on a one for one basis; any number of cards may be added to or

subtracted from the deck, provided that the playing deck contains a

minimum of 40 cards when finished. Additionally, the requirements of

Sideboards containing exactly 15 cards are dropped for obvious reasons.

  1. In Sealed Deck tournaments, it IS required that player’s wager ante.

Cards won as ante may be introduced into the playing deck at any time that

a Sideboard use is allowed (i.e., in between duels or matches). A player

unable to field a deck of at least 40 cards no longer has a legal deck,

and will be removed from the tournament.

  1. Note: Floor Rule #13 (Judge’s right to terminate an excessively long

match) may come into play more often in a Sealed Deck tournament, as many

decks constructed from such a limited environment when played against each

other may grind into a near stalemate situation. It is therefore

recommended that if any time limits are imposed per round, it may be

desirable to extend the limit to 60 or 90 minutes, depending on the

tournament. This extension is entirely at the Judge’s discretion, and

must be advertised in advance or announced to all players at the

beginning of the tournament.

The Duelists’ Convocation’s New Rating System Explained

The new rating system being implemented by the DC is a chess style

averaging system which will rate players based on their skill. We feel it

is much better than our old system for many reasons. To begin with this

system is more accurate at gauging a players skill than our previous

system which favored those able to attend the most sanctioned tournaments.

Using this new system will assure that an individuals ranking is based on

something other than his or her ability to drive or fly long distances.

With the use of this system we will be able to sanction as many events per

area as that area can support instead of the standard one event per

callendar month method which we have been using.

The following article is an explanation of how the new rating

system works. Please bear in mind that this article is a simplified

explanation and that we will probably make some changes in the system as

we work with it more.

The basic theory of the system is that the difference between the

ratings of players is a guide to predicting the outcome of a duel between

those two players. The formula is based on statistical and probability

theory. No rating is a precise evaluation of a duelists’ strength. The

ratings are averages of performances and should be viewed as

approximations within a range. This range is at least plus or minus 56

points (standard deviation) for most ratings. Provisional ratings (those

based on less than 25 matches) are much less reliable than established

ratings.

A duelist may approximate their new rating by using the

appropriate formula. The result will probably not be exact since official

calculations are based on the most current ratings rather than the last

published ratings. Extreme fluctuation in provisional ratings make

approximation more difficult for new duelists.

Events are rated in chronological order by the date of the event.

Ratings produced by each event are used for for the calculation of ratings

in subsequent events. Published ratings are current as of the date of

publication.

Duelists who have played fewer than 25 matches earn a rating equal

to their average performance according to the following equation:

R(p)=R©+((400(W-L))/N)

Where R(p) is the new rating, R© is the average rating of the duelists’

opponents, W is the number of wins, L the number of losses, and N the

number of games.

Duelists with established ratings (those based on 25 matches or

more use the following equation:

R(n)=R(o)+K(W-W(e))

where R(n) is the new rating, R(o) the old (pre-event) rating, K a

constant (32 for ratings of 0-2099, 24 for 2100-2399, 16 for 2400 and up),

W the score in the event, and W(e) the expected score (Win Expectancy),

determined from the following formula:

W(e)=1/((10^D)+1)

where D equals the difference in ratings.

We in the Duelists’ Convocation have not finished hammering out

all the minor details of the system. We are in the process even as you

read this article. When we have all the details worked out, we will print

all the details we can supply, along with examples of rating calculations

and and sample win expectancies. For now, I hope this gives you a good

idea of what to look forward to in the future.

The nicest thing about the new rating system is the fact that we

are no longer going to be restriced to how often we can sanction

tournaments. This is because, due to the averaging nature of the ratings,

they are self correcting. We are also looking forward to new

possibilities for events in the future. Keep reading to see what we come

up with.

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