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DUELIST CONVOCATION: 1/10/95 Rules

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DUELIST CONVOCATION: 1/10/95 Rules

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Thomas R Wylie

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Jan 25, 1995, 2:21:49 AM 1/25/95

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The Duelists’ Convocation Revised Tournament Rules

For Magic: The Gathering*

A Word From the Director

The Duelists’ Convocation is proud to announce that we now sanction

three types of Magic: the Gathering tournaments. The Type I, Type II and

Sealed Deck tournaments give event coordinators a choice of tournament types

and offer more variety in officially sanctioned events. Although officially

sanctioned tournaments still hold to a single-elimination format, we are

working to create a new scoring system that will accomodate other tournament

formats and allow for more play by all players.

The new tournament types use different deck construction rules and are

modular in design. A standard set of Floor Rules applies to all tournaments;

additions and modifications for a particular type appear in the specific rules

for each tournament.

Type I tournament: This is a “constructed deck” tournament, meaning

that the players construct their decks using any cards the rules allow. These

rules are essentially the familiar “official tournament rules.” However,

there are some slight changes, so read the rules carefully before running or

playing in a Type I tournament. The Duelists’ Convocation believes the

Type I tournament will become a “power player” tournament, because its loose

restrictions allow for nasty decks, but in a much more playable format than

the previous “no-holds-barred” unrestricted power environment.

Type II tournament: Also a constructed deck tournament, Type II places

greater restrictions on allowable cards than Type I. Type II allows only

cards still available in the basic Revised Edition and the latest two

expansions. It was developed with two ideas in mind: First, the Magic

environment should be ever-changing; seeing new cards appear and disappear

from time to time was the original concept behind the expansion sets and the

Revised Edition card set rotations. By allowing only the latest two expansion

sets and disallowing cards rotated out of Revised Edition, we seek to create

the feeling of an ever shifting play environment.

Second, by restricting the environment to only the most recent

available cards, we hope to ease any alienation of newer Magic players who

never had the chance to get their hands on some of the older, out-of-print

expansions (or basic set cards, for that matter!). The Type II tournament

by its very nature keeps things current; newer players have the same access

to cards as everyone else, and even time-honored Magic veterans should find

this type of tournament the perfect battleground to incorporate their newest

strategies with new expansions. We think Type II will become the staple of

the tournament circuit.

Sealed Deck tournament: This tournament takes the final strides into

restricted environments, challenging players to create the best deck possible

from an extremely limited card pool, and without benefit of trading! Sealed

Deck offers several options based on card availability at the time of the

tournament. The tournament organizer must take care to select a feasible

option. Sealed Deck tournaments are a favorite of many players, from very

experienced players who want the challenge of not having access to their

enormous card pools, to brand new players who don’t have a lot of cards to

draw from.

The DC has expanded its earlier restrictions to accept one of each

tournament type in any given area per calendar month. Thus, DC members have

more opportunities to earn points. Also, we’ve added point categories for each

tournament type – so, for instance, points earned in a Sealed Deck tournament

apply to a member’s Sealed Deck rating. This balances varioius difficulty

factors between tournament types.

I hope these additions serve to increase the challenge, competition,

and fun for all who play. And we’re not done; we will make more tournament

forms available for sanctioning in the future. So keep your eyes open, learn

to riffle shuffle, and above all, keep playing!

Sincerely,

Steve Bishop

Director, Duelists’ Convocation

Type I Tournament Rules

Magic: the Gathering

Includes Magic: the Gathering,Arabian Nights, Antiquities, Legends, The Dark,

Fallen Empires

1/10/95

Notes:

% Exclusion of the listing of any expansion set above does not imply

that the expansion set should be banned from tournament play. Exclusion of any

existing expansion set in the above listing means only that final decisions as

to restrictions on cards from that set have not yet been made.

% The standard rules for Magic: The Gathering apply to tournament

play, except where amended by these rules. In cases where the official

tournament rules differ from the basic rules of Magic, the official tournament

rules take precedence.

Deck Construction Rules:

  1. Type I tournament decks may be constructed from Magic cards from the

Limited (black border) series, the Unlimited (white border) series, Revised

Edition, or any Magic expansion (unless expressly disallowed by the Judge

prior to the event). All cards in the Type I tournament deck must have

identical card back design. Under no circumstances will cards from the

Collector’s Edition factory sets be permitted in Type I tournament decks.

They are easily distinguished from legal play cards by their square corners

and gold borders. Use of any card not expressly permitted in a Type I

tournament deck in a Type I tournament will be interpreted by the Judge as a

Declaration of Forfeiture (see Standard Floor Rules #15).

Optional Rule:It is required that all of the cards in a player’s deck

have the same rounding of corners. As Alpha cards (the first section of the

print run from the original limited edition basic set) have slightly more

rounded corners than cards from subsequent printings (making Alphas effectively

marked cards), it may be ruled that if any cards from the original Alpha card

set are used in the Type I tournament deck that the entire deck must be

constructed of Alpha cards. If this option is exercised, it must be advertised

to the players in advance so that they may reconfigure their playing decks as

necessary.

  1. The Type I tournament deck must contain a minimum of 60 (sixty) cards. In

addition to the Type I tournament deck, players may, but are not required to,

construct a Sideboard of exactly 15 (fifteen) additional cards, which must

always contain that number of cards while play is in progress. The use of the

Sideboard is further explained in the Standard Floor Rules (rule #5).

  1. There may be no more than 4 (four) of any individual card, by card title,

in the Type I tournament deck (including Sideboard), with the exception of the

five basic land types (Plains, Forest, Mountain, Island, Swamp).

  1. The Restricted List:

No more than 1 (one) of each of the cards on the Restricted List are allowed

in the Type I tournament deck (including Sideboard). If more than 1 (one) of

any individual card from the Restricted List are found in a player’s deck and

Sideboard, that will be interpreted by the Judge as a Declaration of

Forfeiture. The Restricted List may be modified by the Director of the

Duelists’ Convocation as necessary. If the card is from a Magic expansion,

following its title will be a two letter code denoting which expansion it is

from. AN = Arabian Nights , AQ =Antiquities , LE =Legends , DK =The Dark ,

and FE = Fallen Empires . The Restricted List is as follows:

% Ali from Cairo (AN)

% Ancestral Recall

% Berserk

% Black Lotus

% Brain Geyser

% Candelabra of Tawnos (AQ)

% Channel

% Chaos Orb

% Copy Artifact

% Demonic Tutor

% Falling Star (LE)

% Feldon’s Cane (AQ)

% Ivory Tower (AQ)

% Library of Alexandria (AN)

% Maze of Ith (DK)

% Mind Twist

% Mirror Universe (LE)

% Mishra’s Workshop (AQ)

% Mox Pearl

% Mox Emerald

% Mox Ruby

% Mox Sapphire

% Mox Jet

% Recall (LE)

% Regrowth

% Sol Ring

% Sword of Ages (LE)

% Time Twister

% Time Walk

% Underworld Dreams (LE)

% Wheel of Fortune

In addition, any “Summon Legend” card is restricted to one each, as are each

of the Legendary Lands from the Legends expansion set.

  1. The Banned List:

The following cards are banned from Type I tournament decks, and use the same

expansion set abbreviations as above:

% Bronze Tablet (AQ)

% Contract from Below

% Darkpact

% Demonic Attorney

% Divine Intervention (LE)

% Jeweled Bird (AN)

% Rebirth (LE)

% Shahrazad (AN)

% Time Vault

% Tempest Efreet (LE)

Several of the cards on the Banned List are not allowed because they clearly

state to remove them from your deck if not playing for ante, and ante is not

required to be wagered in a Type I tournament (see Standard Floor Rules, rule

#6). Any future cards that make the same statement will subsequently be

banned. This list may be modified by the Director of the Duelists’

Convocation as necessary.

Type I Tournament Floor Rules:

The Type I tournament uses all of the Standard Floor Rules.

Modifications to Standard Floor Rules:

Note: Rule numbers below correspond to Standard Floor Rules rule numbers.

The only deck alteration allowable while a duel is in progress is with the

use of a Ring of Ma’Ruf (AN). The Ring of Ma’Ruf may only be used to retrieve

a card from the player’s sideboard, or to retrieve a card that began the duel

in the player’s deck (a creature removed from play by a Swords to Plowshares,

e.g.). Cards other than the tournament deck and sideboard should not be

allowed at the tournament. In the event that a player uses a Ring of Ma’Ruf

to retrieve a card from their sideboard, the Ring of Ma’ruf used is placed

into the player’s sideboard to take the place of the retrieved card, thus

maintaining exactly fifteen cards in the sideboard. Otherwise, Standard Floor

Rule #5 is unchanged.

Type II Tournament Rules

Magic: the Gathering

Includes Magic: the Gathering and the two latest expansions, The Dark and

Fallen Empires

1/10/95

Note: The standard rules for Magic: The Gathering apply to tournament play,

except where amended by these rules. In cases where the official tournament

rules differ from the basic rules of Magic, the official tournament rules take

precedence.

Deck Construction:

  1. Type II tournament decks may be constructed from Magic cards from the

most current Revised Edition basic set and the latest 2 (two) limited edition

Magic expansions only. Cards from previous versions of the basic set that

still appear in the most current set rotation of Revised Edition are allowed,

with two exceptions. “Alpha” black border limited edition basic set Magic:

the Gathering cards with their more rounded corners, and cards from any

Collectors Edition with their square corners and differing card back design

are disallowed from play as these features make cards from these sets

effectively marked cards. All cards currently out of print from the basic set

appear on the Banned List. Use of any card not expressly permitted in the

Type II tournament deck in a Type II tournament will be interpreted by the

Judge as a Declaration of Forfeiture (see Standard Floor Rules #15).

  1. The Type II tournament deck must contain a minimum of 60 (sixty) cards.

In addition to the Type II tournament deck, players may, but are not required

to, construct a Sideboard of exactly 15 (fifteen) additional cards, which must

always contain that number of cards while play is in progress. The use of the

Sideboard is further explained in the Standard Floor Rules (rule #5).

  1. There may be no more than 4 (four) of any individual card, by card title,

in the Type II tournament deck (including Sideboard), with the exception of

the five basic land types (Plains, Forest, Mountain, Island, Swamp).

  1. The Restricted List:

No more than 1 (one) of each of the cards on the Restricted List are allowed

in the Type II tournament deck (including Sideboard). If more than 1 (one) of

any individual card from the Restricted List are found in a player’s deck and

Sideboard, that will be interpreted by the Judge as a Declaration of

Forfeiture. The Restricted List may be modified by the Director of the

Duelists’ Convocation as necessary. The Restricted List is as follows:

% Braingeyser

% Channel

% Copy Artifact

% Demonic Tutor

% Ivory Tower

% Maze of Ith

% Mind Twist

% Regrowth

% Sol Ring

% Wheel of Fortune

  1. The Banned List:

For ease of use, all cards from the basic set that no longer appear in the

most current Revised Edition are listed here. Other cards may be banned as

well. The Banned List may be modified by the Director of the Duelists’

Convocation as necessary. The following cards are banned from the Type II

tournament deck:

% Ancestral Recall

% Berserk

% Black Lotus

% Blaze of Glory

% Camouflage

% Chaos Orb

% Consecrate Land

% Contract from Below*

% Copper Tablet

% Cyclopean Tomb

% Darkpact*

% Demonic Attorney*

% Dwarven Demolition Team

% False Orders

% Forcefield

% Gauntlet of Might

% Ice Storm

% Icy Manipulator

% Illusionary Mask

% Invisibility

% Ironclaw Orcs

% Jade Statue

% Lich

% Mox Emerald

% Mox Jet

% Mox Pearl

% Mox Ruby

% Mox Sapphire

% Natural Selection

% Psionic Blast

% Raging River

% Sinkhole

% Time Vault

% Time Walk

% Timetwister

% Twiddle

% Two-Headed Giant of Foriys

% Word of Command

  • : Banned from play, as card states to remove from deck before

playing if not playing for ante. This tournament type does not require that

ante be wagered.

Type II Tournament Floor Rules:

The Type II tournament uses all of the Standard Floor Rules.

Modifications to Standard Floor Rules:

None. All of the standard floor rules apply unmodified to this tournament

type.

Sealed Deck Tournament Rules:

Magic: the Gathering

1/10/95

Note: The standard rules for Magic: The Gathering apply to all tournament

play, except where amended by these rules. In cases where the official

tournament rules differ from the basic rules of Magic, the official tournament

rules take precedence.

Deck Construction:

  1. Decks may be constructed using the contents of 1 (one) sealed deck of the

latest edition of Magic: The Gathering Revised Edition cards (60 cards), and

one of the following additions:

a. The contents of 3 (three) sealed booster packs of the latest

8 (eight) card booster pack limited edition expansion set (for a starting

total of 84 cards) or;

b. The contents of 2 (two) sealed booster packs of the latest

15 (fifteen) card booster pack limited edition expansion set (for a starting

total of 90 cards) or;

c. The contents of 2 (two) sealed booster packs of the latest

Magic: the Gathering Revised Edition (for a starting total of 90 cards).

Optional Rule: At the Judge’s discretion, players may add exactly

4 (four) basic lands of their choice to the deck. These land cards must be

issued by the tournament staff after the deck construction period (see Sealed

Deck Floor Rules, SD2), and in such a way as to take care that each player

receives only four additional lands and not more (using the player sign in

list may be a good way, or checkmarking the player’s index card as they

receive their lands). This pool of basic lands can be from an individual

collection, or having each player donate one of each Revised basic land to

create the pool at the tournament.

  1. The tournament deck must contain a minimum of 40 (forty) cards, with no

imposed maximum. In Sealed Deck play, any cards from the starting deck and

booster(s) not used in the tournament deck will function as that player’s

Sideboard. The total number of cards in a player’s deck and Sideboard

combined may change during the course of play, as Sealed Deck tournaments

require the wagering of ante (see Modifications to Standard Floor Rules #6;

Sealed Deck). The use of the Sideboard is further explained in the Standard

Floor Rules (rule #5).

  1. Due to the natural limiting effect of Sealed Deck play, as well as the

fact that ante must be wagered in the Sealed Deck tournament, there are

neither Restricted nor Banned Lists for this style of tournament.

Sealed Deck Floor Rules:

Sealed Deck tournaments will use the Standard Floor Rules, except where noted

in the Modifications to Standard Floor Rules section below. There are four

additional Floor Rules specific to a Sealed Deck tournament, noted by SD#.

These are:

SD1. Players are responsible for providing their own sealed decks and

boosters for use in the tournament, except in cases where the decks and

boosters are provided for them by the tournament organizers. If an entry fee

is charged for the tournament, the fee for a player shall not exceed the

Manufacturer’s Suggested Retail Price for the cards allotted to and received

by the player, plus an additional amount within the normal sanctioning

parameters allowable by the Duelists’ Convocation office sanctioning the

event.

SD2. Prior to the first round’s pairings, the Judge should allow a period of

45 (forty five) minutes for players to construct their decks. All players in

the tournament must open and construct their tournament decks during the same

45 minute period. The Judge must announce a warning to the players at the

forty minute mark that only five minutes remain in the deck construction

period. Players must have their decks constructed prior to the end of this

allotted time. If a player has not completed deck construction at the end of

this allotted time, it may be interpreted by the Judge as a Declaration of

Forfeiture (see Standard Floor Rules #15). In the event all players in the

tournament have completed deck construction prior to the end of the 45

minutes, the tournament may commence without delay.

SD3. A Player may not open their sealed deck or booster(s) prior to the

beginning of the time period allotted for by the Judge.

SD4. At no time prior to or during the tournament will trading of cards from

the Sealed Deck tournament deck or Sideboard be permitted.

Modifications to Standard Floor Rules; Sealed Deck:

Note: Rule numbers below correspond to Standard Floor Rules rule numbers.

  1. As written, but cards from the Sideboard need not be traded into the deck

on a one for one basis; any number of cards may be added to or subtracted from

the deck, provided that the playing deck contains a minimum of 40 cards when

finished. Additionally, the requirements of Sideboards containing exactly 15

cards are dropped for obvious reasons.

  1. In Sealed Deck tournaments, it IS required that player’s wager ante.

Cards won as ante may be introduced into the playing deck at any time that a

Sideboard use is allowed (i.e., in between duels or matches). A player unable

to field a deck of at least 40 cards no longer has a legal deck, and will be

removed from the tournament.

  1. Note: Floor Rule #13 (Judge’s right to terminate an excessively long

match) may come into play more often in a Sealed Deck tournament, as many

decks constructed from such a limited environment when played against each

other may grind into a near stalemate situation. It is therefore recommended

that if any time limits are imposed per round, it may be desirable to extend

the limit to 60 or 90 minutes, depending on the tournament. This extension is

entirely at the Judge’s discretion, and must be advertised in advance or

announced to all players at the beginning of the tournament.

Standard Floor Rules

Magic: the Gathering

1/10/95

Standard Floor Rules:

  1. Officially sanctioned tournaments will be presided over by a Judge, who

may be assisted by as many Assistant Referees as they may need. NEITHER THE

JUDGE NOR THE ASSISTANT REFEREES MAY PLAY IN A TOURNAMENT THAT THEY ARE

ADJUDICATING. A Judge may be required to interpret rules, to terminate an

excessively long match, to interpret a Declaration of Forfeiture (see Floor

Rule #15 ), or make any other adjudication as necessary during the tournament.

The Judge is also responsible for maintaining the tournament records and

providing an accurate tournament report for the Duelists’ Convocation office

that sanctioned the event. Assistant Referees will aid by answering rules

questions on the floor, assisting with matching players for a new round, and

being available to the Judge for any other assistance they may require. In

necessary cases the Judge may overrule any decision made by an Assistant

Referee. The decision of the Judge is always final.

  1. The number of players in an officially sanctioned tournament should

ideally be a power of two (i.e., 32, 64, 128…etc.). In the event that the

number of players is not a power of two, byes may be assigned randomly during

the first round only, and must be done in such a fashion that the number of

players in the second round is a power of two. Players will receive no points

for a round in which they receive a bye.

  1. Officially sanctioned Magic: the Gathering tournaments will use a standard

single elimination bracketing system with random pairings for each round. An

index card (or reasonable facsimile) will be prepared for each player with the

player’s name, Duelists’ Convocation membership number, and other tournament

information. Cards will be shuffled and paired randomly for each round of the

tournament. Alternately, tournaments with the capabilities may use a

computerized system for generating random pairings for each round, provided

that the Judge can keep accurate records of each players points throughout the

tournament.

  1. A duel is one complete game of Magic. A match is defined as the best two

out of three duels. A player may advance in the tournament after successfully

winning one match, and reporting this victory to the Judge.

  1. Players must use the same deck that they begin the tournament with

throughout the duration of the tournament. The only deck alteration permitted

is through the use of the Sideboard (see Deck Construction Rules for the

appropriate tournament type). If a player intends to use a Sideboard during

the course of a match, they must declare to their opponent that they will be

using the Sideboard prior to the beginning of that match. Players may

exchange cards from their deck for cards from their Sideboard on a one-for-one

basis at any time between duels or matches. There are no restrictions on how

many cards a player may exchange in this way at any given time. Prior to the

beginning of any duel, each player must allow their opponent to count, face

down, the number of cards in their Sideboard. If a player’s Sideboard does

not total exactly 15 (fifteen) cards, the Judge or an Assistant Referee must

be consulted to evaluate the situation before the duel can begin. If a player

claims that they are not using a Sideboard at the beginning of the match,

ignore this counting procedure for that player, but no deck alteration of any

kind will be permitted by the Judge for that player for the duration of that

match. Any violation of this rule may be interpreted by the Judge as a

Declaration of Forfeiture.

  1. Players are not required to wager ante during the tournament. Players may

play for real ante, provided that both participants in the match give their

consent, though this agreement does not allow the inclusion of the banned ante

cards in the tournament deck. Ante cards won in a tournament must be kept

separate from the tournament deck and sideboard and may not be used in the

tournament in any capacity. If loss of ante cards from a player’s deck

reduces the deck below 60 (sixty) cards, the player no longer has a legal

tournament deck, and will be removed from the tournament.

  1. Mulligan Rule: If a player draws either (a.) no land or (b.) all land

cards on the initial draw of seven cards to begin a duel, they may restart the

duel. To do this, the player must show their opponent that they have either

no land or all land, reshuffle their deck, allow their opponent to re-cut the

deck, and draw seven new cards. The player’s opponent has the option to do

the same, even if their hand does not qualify for this rule. For example, if

player A draws no land and wishes to reshuffle, player B may opt to also to

try to improve the hand they drew. A player may only use this rule once per

duel.

  1. The use of plastic card sleeves or other protective devices are not

allowed for use with the tournament deck. The exception to this rule is that

sleeves may be used to mark a player’s card as belonging to that player in the

event the card is in the opponent’s playing field.

  1. The use of “proxy” cards in the tournament deck is not allowed. A proxy

card is one that has been placed into the deck to represent another card that

for one reason or another the player doesn’t want to play with; i.e. using a

Swamp with the word “Nightmare” written on it because the player doesn’t want

to play with their actual Nightmare.

  1. Players must at all times keep the cards in their hand above the level of

the playing surface. If a player is in violation, the Judge may issue a

warning to the player, or interpret the violation as a Declaration of

Forfeiture, at the Judge’s discretion.

  1. Players may not have any outside assistance (i.e., coaching) during a

match. If a player is in violation, the Judge may issue a warning to the

player, or interpret the violation as a Declaration of Forfeiture, at the

Judge’s discretion.

  1. Unsportsmanlike conduct will not be tolerated at an officially sanctioned

tournament. Players, Judges, and Assisant Referees will conduct themselves in

a polite, respectable, and sportsmanlike manner. A player behaving

excessively belligerent, argumentative, hostile, or unsportsmanlike may

receive a warning, or have this behavior interpreted as a Declaration of

Forfeiture, at the Judge’s discretion. Repeat offenses of this type by a

particular member should be reported to the Duelists’ Convocation office

sanctioning the event for investigation and possible action. Behavior of this

type on the part of an Assistant Referee should be reported to the Judge, who

may issue the offender a warning or remove them from the tournament. Behavior

of this type on the part of a Judge should be reported to the Duelists’

Convocation office sanctioning the event for investigation and possible

action.

  1. In the event of an excessively long match, the Judge may need to

adjudicate the outcome prior to its actual conclusion. In some cases, the

Judge may wish to impose a time limit for each round of the tournament. In

either case, the time limit will not be less than 45 (forty-five) minutes of

playing time for a complete match. In the event of a long match, the Judge

must give the players involved a time warning not less than 10 (ten) minutes

prior to the end of the allotted time. If at the end of the allotted time the

match is not completed, the Judge will award the victory as follows; if the

players are currently playing the first or third duels of the match, to the

player with the highest life total in the current duel, if playing the second

duel of the match, to the player who won the first complete duel. SEMI-FINAL

OR FINAL ROUNDS SHOULD NEVER BE ADJUDICATED BY A TIME LIMIT. It is HIGHLY

recommended to allow matches to play to their conclusion (comebacks from 20-1

have not been unheard of), but in cases where this is not possible, Judges

will use the above format.

  1. Players must take their turns in a timely fashion. Whereas taking some

time to think through a situation is acceptable, stalling for time is not. If

the Judge feels that a player is stalling to take advantage of a time limit,

the Judge may issue a warning, or interpret the stalling as a Declaration of

Forfeiture, at their discretion.

  1. Failure to adhere to the above rules, or any other rules specific to a

particular tournament, may be interpreted by the Judge as a Declaration of

Forfeiture. Only the Judge may make an interpretation of a Declaration of

Forfeiture. This is a more pleasant way of stating that if a player breaks

the rules, the Judge will remove them from the tournament.

  1. Rules note: The Director of the Duelists’ Convocation reserves the

exclusive right to add, delete, alter, transmute, polymorph, switch,

color-lace, sleight of mind, magical hack, or in any other way change these or

any other official Duelists’ Convocation rules, whole or in part, with or

without notice, at any time that it is deemed necessary or desirable. This

right is non-negotiable.

William Jockusch

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Jan 25, 1995, 3:06:58 AM 1/25/95

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These rules are wonderful. Way to go, WOTC!

Sean Chen

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Jan 25, 1995, 6:19:10 PM 1/25/95

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I think I’ll bite. In article 3g4cjt$3…@darkstar.UCSC.EDU,

Thomas R Wylie aa…@cats.ucsc.edu wrote:

The Duelists’ Convocation Revised Tournament Rules

For Magic: The Gathering*

A Word From the Director

The Duelists’ Convocation is proud to announce that we now sanction

three types of Magic: the Gathering tournaments. The Type I, Type II and

Sealed Deck tournaments give event coordinators a choice of tournament types

and offer more variety in officially sanctioned events. Although officially

sanctioned tournaments still hold to a single-elimination format, we are

working to create a new scoring system that will accomodate other tournament

formats and allow for more play by all players.

Finally some serious changes at the DC. Hopefully we’ll see tournament play

which isn’t effectively restricted to the elite few.

Type I tournament: This is a “constructed deck” tournament, meaning

that the players construct their decks using any cards the rules allow. These

rules are essentially the familiar “official tournament rules.” However,

there are some slight changes, so read the rules carefully before running or

playing in a Type I tournament. The Duelists’ Convocation believes the

Type I tournament will become a “power player” tournament, because its loose

restrictions allow for nasty decks, but in a much more playable format than

the previous “no-holds-barred” unrestricted power environment.

Good to keep it around. I know alot of people, and me included if the

Convocation didn’t still support the older players who got in during

the early expansions. What I’m wondering about is the fact that the deck

size wasn’t increased from sixty cards.

Type II tournament: Also a constructed deck tournament, Type II places

greater restrictions on allowable cards than Type I. Type II allows only

cards still available in the basic Revised Edition and the latest two

expansions. It was developed with two ideas in mind: First, the Magic

environment should be ever-changing; seeing new cards appear and disappear

from time to time was the original concept behind the expansion sets and the

Revised Edition card set rotations. By allowing only the latest two expansion

sets and disallowing cards rotated out of Revised Edition, we seek to create

the feeling of an ever shifting play environment.

About time they had something like this. What sort of things does the DC

have in mind when the next revision of Revised comes around? It levels

the playing field alot but the only reservation I have is that we’re going

to see alot more players at tournaments. =) Organizers are going to have

headaches fitting people through the doors.

Type II’s also mean I don’t have to bring all my really expensive cards

with me when I go to a convention or tournament. (read: There has been

at least one “lost” binder, or stolen deck at every gathering I’ve been too)

Second, by restricting the environment to only the most recent

available cards, we hope to ease any alienation of newer Magic players who

never had the chance to get their hands on some of the older, out-of-print

expansions (or basic set cards, for that matter!). The Type II tournament

by its very nature keeps things current; newer players have the same access

to cards as everyone else, and even time-honored Magic veterans should find

this type of tournament the perfect battleground to incorporate their newest

strategies with new expansions. We think Type II will become the staple of

the tournament circuit.

Somewhat. It remains to be seen if most organizers are going to opt to

hold Type II tournies. Most people I see who are involved in setting up

tournaments are the type of people who do have the Power cards, generally

they are part of the old gaurd. What is going to be the incentive to hold

Type II tournaments?

[Stuff on sealed deck tournaments munched]

The DC has expanded its earlier restrictions to accept one of each

tournament type in any given area per calendar month. Thus, DC members have

more opportunities to earn points. Also, we’ve added point categories for each

tournament type – so, for instance, points earned in a Sealed Deck tournament

apply to a member’s Sealed Deck rating. This balances varioius difficulty

factors between tournament types.

Hopefully these new rules will encourage people to organize tournaments.

Also, we see one of the major barriers to people joining the Convocation

finally go down in flames.

I hope these additions serve to increase the challenge, competition,

and fun for all who play. And we’re not done; we will make more tournament

forms available for sanctioning in the future. So keep your eyes open, learn

to riffle shuffle, and above all, keep playing!

Yeah its all in the name of fun, its a game, not a way of life … then again

I know people who will argue that.

[restricted list munched]

Didn’t look like Hymn to Tourach got restricted, shame.

[specifics rules munched]

  1. Unsportsmanlike conduct will not be tolerated at an officially sanctioned

tournament. Players, Judges, and Assisant Referees will conduct themselves in

a polite, respectable, and sportsmanlike manner. A player behaving

excessively belligerent, argumentative, hostile, or unsportsmanlike may

receive a warning, or have this behavior interpreted as a Declaration of

Forfeiture, at the Judge’s discretion. Repeat offenses of this type by a

particular member should be reported to the Duelists’ Convocation office

sanctioning the event for investigation and possible action. Behavior of this

type on the part of an Assistant Referee should be reported to the Judge, who

may issue the offender a warning or remove them from the tournament. Behavior

of this type on the part of a Judge should be reported to the Duelists’

Convocation office sanctioning the event for investigation and possible

action.

About time this sort of rule was put in. I’ve seen too many duels where

at least one of the players has easily crossed the line of rudeness and

belligerent behavior.

Sean “finally feels he got his money worth out of the Convocation” Chen

--

Sean Chen

sc…@CSUA.berkeley.edu

Edward Chen

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Second, by restricting the environment to only the most recent

available cards, we hope to ease any alienation of newer Magic players who

never had the chance to get their hands on some of the older, out-of-print

expansions (or basic set cards, for that matter!). The Type II tournament

by its very nature keeps things current; newer players have the same access

to cards as everyone else, and even time-honored Magic veterans should find

this type of tournament the perfect battleground to incorporate their newest

strategies with new expansions. We think Type II will become the staple of

the tournament circuit.

Somewhat. It remains to be seen if most organizers are going to opt to

hold Type II tournies. Most people I see who are involved in setting up

tournaments are the type of people who do have the Power cards, generally

they are part of the old gaurd. What is going to be the incentive to hold

Type II tournaments?

I’m also not convinced that many Type II tournmants will be held, but

I was wondering other people’s opinions on this… I think this ‘old

guard’ factor will need to be overcome…

Curious at to what other people think,

Ed

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Edward Chen “OK space lady, I love you, bye-bye”

s…@leland.stanford – Mindy

-=-=-] GAT p1 au+ w++ C++ U P? E+>++ po G++++>-@ !D B— u— f? [-=-=-

Nathan Engle

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sc…@soda.CSUA.Berkeley.EDU (Sean Chen) writes:

We think Type II will become the staple of

the tournament circuit.

What is going to be the incentive to hold Type II tournaments?

Mostly people like me who may never sign up for a Type I again. I’m

royally tired of being Moxed and Lotused and Gauntlet of Mighted. It has

nothing to do with being beaten - in most tournies I’ve held my own

without the jewels - I just hate the snobby attitude that they engender

(“Boy, what a crummy deck…”).

I’ll gladly retire my Library of Alexandria and Mishra’s Factories

  • at least until the factories come back in the Sampler (“he said with

all fingers and toes crossed”). I might even have to run a tourny

myself… I’ve been running short on stress recently but I bet that

organizing a tourny would solve that.

[restricted list munched]

Didn’t look like Hymn to Tourach got restricted, shame.

Hear, hear. I’m getting really tired of card denial decks (even my

own!)

--

Nathan Engle Electron Juggler

Indiana University Dept of Psychology

nen…@silver.ucs.indiana.edu

“Vae Victis”

Upsyde Down

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Jan 26, 1995, 12:10:46 AM 1/26/95

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Thomas R Wylie (aa…@cats.ucsc.edu) wrote: [snip]

Optional Rule:It is required that all of the cards in a player’s deck

have the same rounding of corners. As Alpha cards (the first section of the

[snip]

What have you guys been smoking????? This is about the most absurd thing

I’ve ever heard of. I recgonize the fact that Alpha’s may be used to

mark a deck, but requiring all of the cards in the deck to either be

alpha or not prevents people who’ve been playing since the begining from

using the alpha’s they own in a deck with any expansion cards. What if I

got all the cards I wanted with the alpha’s were out and never bought any

UL’s or RV’s then I’m screwed if I want to use expansion cards with my

alpha’s! You’ve basically made alpha’s unplayable! Just like 1st

edition spellfire. Good job! :(
  1. Mulligan Rule: If a player draws either (a.) no land or (b.) all land

cards on the initial draw of seven cards to begin a duel, they may restart the

duel. To do this, the player must show their opponent that they have either

Oh joy just what this game needs… another stupid rule. Things happen,

if you get a bad deal you get a bad deal. You shouldn’t be allowed a

reshuffle for it. That’s just your tough luck. Try letting people

improve their deck design rather than coping out with this rule. I’ve

had an all mana hand before just as I’ve had a no mana hand before. And

yeah it sucks, but those are the breaks. I play with what I get, and if I

lose because of it I take a look at my deck design and try to improve it.
  1. The use of “proxy” cards in the tournament deck is not allowed. A proxy

card is one that has been placed into the deck to represent another card that

for one reason or another the player doesn’t want to play with; i.e. using a

Swamp with the word “Nightmare” written on it because the player doesn’t want

to play with their actual Nightmare.

No proxy’s huh? Well that’s just fine. Make alpha’s unplayable,

then prevent the one simple option to solving the alpha problem.

Lets say the only Shivan I have is alpha and I want

to put it in a deck with expansion cards. Sorry optional rule is being

enforced. I’m screwed unless I spend $15 for a RV shivan to use in it’s

place. Why not just let me proxy it?

This gripe has nothing to do with not wanting to play with the actual

Shivan it’s just that you’ve made it unplayable!

Am I the only person who is really ticked off about this crap?

Joel

Dave Van Cleef

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Jan 26, 1995, 2:13:22 AM 1/26/95

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In article nate.3385…@psythird.psych.indiana.edu,

Nathan Engle na…@psythird.psych.indiana.edu wrote:

I’ll gladly retire my Library of Alexandria and Mishra’s Factories

  • at least until the factories come back in the Sampler (“he said with

all fingers and toes crossed”).

The Sampler, being a white bordered, non-limited expansion, would not be

eligable for inclusion in Type II decks.

--

David A. Van Cleef AT&T Bell Laboratories

internet: d…@belldandy.hr.att.com 200 Laurel Ave, Middletown, NJ

+1 908 957 3816

Paul M Brinegar

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Jan 26, 1995, 3:19:46 AM 1/26/95

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In article 3g6pa6$7…@clarknet.clark.net,

Interesting that you would be upset about the above two official tournament

rules, as these two rules have been in the “Official Tournament Rules”

since before the publication of issue #2 of The Duelist (Summer, 1994).

As far as I know, there have been no prior complaints about these rules.

The new optional rule about all cards having the same ‘roundedness’ of

corners has the possibility of making decks more difficult to construct,

but it is an optional rule, and one that I would not enforce in any

tourney that I held (unless I caught someone marking their deck with

Alpha cards. I’d just disqualify that player rather than using this

optional rule.).

Bob Hearn

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Jan 25, 1995, 11:52:56 PM 1/25/95

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In article 3g67tj$1…@elaine30.Stanford.EDU, s…@leland.Stanford.EDU

(Edward Chen) wrote:

We think Type II will become the staple of

the tournament circuit.

That’s the WotC position. I sure hope not! See below.

Somewhat. It remains to be seen if most organizers are going to opt to

hold Type II tournies. Most people I see who are involved in setting up

tournaments are the type of people who do have the Power cards, generally

they are part of the old gaurd. What is going to be the incentive to hold

Type II tournaments?

I’m also not convinced that many Type II tournmants will be held, but

I was wondering other people’s opinions on this… I think this ‘old

guard’ factor will need to be overcome…

I hope that Type II tournaments don’t become the norm. I’d like to

see some, sure. And it would be more challenging to build a strong

deck with fewer available cards. But think of this: in a Type II

tournament, today, about half of the existing cards are not allowed!

It’s not just the out of print Unlimiteds we’re talking about.

No Arabian Nights. No Antiquities. No Legends. We paid good money

for those cards. Now they’re not officially sanctioned? And it will

just get worse as more expansions come out.

Type II is an interesting format, and one that is good for newcomers.

But if most tournaments become Type II tournaments, then then Magic

will have turned into a game that you can’t play unless you are

continually buying the latest expansion. And I’m worried that that

statement won’t apply just to tournament play. Most groups that

I play in follow tournament rules for deck construction. WotC

doesn’t say to do this, to be sure - but nonetheless, this is

the norm. There are reasons for the tournament rules, and they are

good. No one wants to play against a deck with 10 Black Lotuses,

Channels, & Fireballs, etc. If Type II becomes “the staple of

the tournament circuit,” the “tournament rules,” and hence

“general play guidelines,” will have changed. I don’t want my

cards to become obsolete!

So, I’m all for Type II, but at most on an equal basis with Type I.

Let’s not try to supplant it.

--

Bob Hearn

Bob_…@qm.claris.com

Chrome Sync

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Jan 26, 1995, 6:11:34 AM 1/26/95

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As long as people advertise aforehand that their Type I won’t allow any alphas

it’s not bad. I tend to use many rare alphas, and balance that with using

alphas for about half my land. I’ve yet to be seriously accused of marking

cards (or using alphas as an indicator). Of course, now I have to work on three different sanctioned tourneys for

the convention I represent …

Best,

-CS

Alexander Shearer

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Jan 26, 1995, 3:34:35 AM 1/26/95

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William Jockusch (jock…@news-server.engin.umich.edu) wrote:

These rules are wonderful. Way to go, WOTC! Makes it seem a bit like an exam though, especially the sealed-deck

rules. Kind of gave me the shivers reading about the time limits.

Thomas R Wylie

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Jan 26, 1995, 6:43:06 AM 1/26/95

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Dave Van Cleef d…@belldandy.hr.att.com wrote:

I’ll gladly retire my Library of Alexandria and Mishra’s Factories

  • at least until the factories come back in the Sampler (“he said with

all fingers and toes crossed”).

The Sampler, being a white bordered, non-limited expansion, would not be

eligable for inclusion in Type II decks.

Actually, it’s entirely possible that Chronicles (the sampler) will be

allowed in Type II tournaments. These rules don’t mention it since, well,

it hasn’t been released yet. I don’t think a final decision has been

made on this point, but it would fit into the spirit of the Type II

tournament to allow Chronicles.

Tom Wylie rec.games.trading-cards.* Network Representative for

aa…@cats.ucsc.edu Wizards of the Coast, Inc.

Thomas R Wylie

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Jan 26, 1995, 6:48:40 AM 1/26/95

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Upsyde Down ups…@clark.net wrote:

Optional Rule:It is required that all of the cards in a player’s deck

have the same rounding of corners. As Alpha cards (the first section of the

[snip]

What have you guys been smoking????? This is about the most absurd thing

I’ve ever heard of. I recgonize the fact that Alpha’s may be used to

mark a deck, but requiring all of the cards in the deck to either be

alpha or not prevents people who’ve been playing since the begining from

using the alpha’s they own in a deck with any expansion cards… First, note that this rule does not flatly apply to all Type I tournaments.

Rather, we leave it up to the Judge whether to apply this rule to their

tournament or not; this way Judges who care concerned about the “all alpha

land” means of marking their deck, or the “one alpha card” means of marking

it, can simply apply this rule to their tournament. If a Judge does apply

this rule, then yes, using alpha cards means you won’t be using any

expansion cards, and that’s a choice you’ll have to make.

7. Mulligan Rule…

Oh joy just what this game needs… another stupid rule…

This rule was added several months ago, actually (August?).

No proxy’s huh? Well that’s just fine. Make alpha’s unplayable,

then prevent the one simple option to solving the alpha problem.

Lets say the only Shivan I have is alpha and I want

to put it in a deck with expansion cards. Sorry optional rule is being

enforced. I’m screwed unless I spend $15 for a RV shivan to use in it’s

place. Why not just let me proxy it?

Suppose we do allow people to proxy their alpha cards. How do we know

that they really do have an alpha card? And now we’re back into all the

old issues of having to prove you have the original card, not to mention

the problem that your opponent doesn’t necessarily know what your proxied

card does. OK, in the case of a Shivan it’s not too hard to remember,

but what about something like Guardian Beast?

Thomas R Wylie

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Jan 26, 1995, 6:40:00 AM 1/26/95

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Sean Chen sc…@soda.CSUA.Berkeley.EDU wrote:

We think Type II will become the staple of the tournament circuit.

Somewhat. It remains to be seen if most organizers are going to opt to

hold Type II tournies. Most people I see who are involved in setting up

tournaments are the type of people who do have the Power cards, generally

they are part of the old gaurd. What is going to be the incentive to hold

Type II tournaments?

Pressure from customers I think that the initial preference of Type I or

Type II tournaments is going to vary from region to region. I think that

over time, Type II tournaments will appear all over the place, and Type I

tournaments will appear less often and/or in fewer places. But I’m

talking months down the road here.

Upsyde Down

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Jan 26, 1995, 5:52:56 AM 1/26/95

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Paul M Brinegar (pmbr…@uncc.edu) wrote:

In article 3g6pa6$7…@clarknet.clark.net,

Upsyde Down ups…@clark.net wrote:

Thomas R Wylie (aa…@cats.ucsc.edu) wrote:

[various editing done…]
7. Mulligan Rule: If a player draws either (a.) no land or (b.) all land
9. The use of “proxy” cards in the tournament deck is not allowed. A proxy : Interesting that you would be upset about the above two official tournament

rules, as these two rules have been in the “Official Tournament Rules”

since before the publication of issue #2 of The Duelist (Summer, 1994).

As far as I know, there have been no prior complaints about these rules.

The new optional rule about all cards having the same ‘roundedness’ of

corners has the possibility of making decks more difficult to construct,

but it is an optional rule, and one that I would not enforce in any

tourney that I held (unless I caught someone marking their deck with

Alpha cards. I’d just disqualify that player rather than using this

optional rule.).

I am only against the no proxy rule as it applies to this new optional

rule, and what I believe is an easy solution to the roundness problem. I

hadn’t known of the roundness rule being included before now, though

I was aware of the re-shuffle rule, just didn’t know it was official.

I’m fully behind the proxy rule when it is used as intended to prevent

people from showing up for a tourney with a binder with their deck in it,

and a stack of land they play with. And I know it’s an optional rule…

it’s just that making it an official optional rule tends to encourage it’s

use IMHO.

Well that’s my 2 blue mana again…

Joel

boyes@forty2

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Jan 26, 1995, 1:37:55 PM 1/26/95

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In article 3g4cjt$3…@darkstar.UCSC.EDU, aa…@cats.ucsc.edu (Thomas R Wylie) writes:

The Duelists’ Convocation Revised Tournament Rules

For Magic: The Gathering*

Its a good start towards an envionment where people who do not use the broken

cards can play competitively, but unfortuantely all of my competetive decks

contain a few low-powered cards from Legends or Antiquities, and since I don’t

own any of the OOP spoilers my decks are not legal for Type II or viable for

Type I!

Would it not have been better to just ban the OOP restristed type 1 cards

for type 2? I’m a post-revised player who is indeed ‘alienated’ by tournaments

with packed with Moxen and Loti, but what harm does Twiddle or Headless

Horseman do (apart from the setback that a newish player may have to learn

what these card does on the fly as they are played against them)?

+Mark+

Joe Cochran

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Jan 26, 1995, 4:27:07 PM 1/26/95

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In article 3g4cjt$3…@darkstar.UCSC.EDU,

Thomas R Wylie aa…@cats.ucsc.edu wrote:

Sealed Deck tournament: This tournament takes the final strides into

restricted environments, challenging players to create the best deck possible

from an extremely limited card pool, and without benefit of trading! Sealed

Why no trading? I can live with Type 1 and 2 (even though there are new

questions brought up by all of this), but what made the DC decide to use

a no trading sealed deck form?? Trading is as much a part of the game

as deckbuilding and playing, and in fact, trading is often done as a

direct precursor to the others. I’ve seen both versions done, and

a trading allowed version is much more fun than a no trading allowed.

There’s already an optional rule for adding lands, if nothing else,

PLEASE make an optional trading rule…

| If you’ve got a hot lead on a new | --Joe–

| PC game, call the announce line at | js…@vt.edu

| ** csi…@discus.ise.vt.edu ** |

+————————————-+———————————-

“Carnivores, oy!” – Timon, TLK

Nathan Engle

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Jan 26, 1995, 4:49:28 PM 1/26/95

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d…@belldandy.hr.att.com (Dave Van Cleef) writes:

Nathan Engle na…@psythird.psych.indiana.edu wrote:

I’ll gladly retire my Library of Alexandria and Mishra’s Factories

  • at least until the factories come back in the Sampler (“he said with

all fingers and toes crossed”).

The Sampler, being a white bordered, non-limited expansion, would not be

eligable for inclusion in Type II decks.

Hmmm, from a close reading of the text that would appear to be

correct. If that’s really the case then I suppose there’s not much

point in me buying any Samplers. Too bad, really. WotC prints a product

for the explicit purpose of serving newcomers, but bans the use of that

product in the tournament format that was supposedly also designed for

newcomers. Brilliant.

Jason Carreiro

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Jan 26, 1995, 4:44:07 PM 1/26/95

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Yup.

-MZ

Dave Winters

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Jan 26, 1995, 5:46:13 PM 1/26/95

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for the explicit purpose of serving newcomers, but bans the use of that

product in the tournament format that was supposedly also designed for

newcomers. Brilliant.

Gee, maybe they didn’t include Chronicles in the Type II rules

because the set doesn’t yet. I can see the rules now,

“Allowed sets: Revised, The Dark, Fallen Empires, and Chronicles.”

On come the clueless!! “Where can I get Chronicles?” “Buying

Chronicles boxes $3000” etc etc.

Maybe, just maybe, when the cards actually exist, THEN the

Convocation will take them under consideration.

Dave

Eric M. Aldrich I

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Jan 26, 1995, 12:56:26 PM 1/26/95

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A few comments are in order here. First off, it is good to see the expansion of the tournament formats. No longer

will the official tournaments be effectively limited to those who’ve been

playing a while, are rich and willing to burn money, or great at swindling. The

Type II tournament is just what the convocation needed – I just hope it will

allow expansion sampler cards while not counting them as one of the two latest

expansions.

The Type III rules also appear solid. I’m glad to see them and will probably

play that style tournament in preference to any other.

This is because I was very disappointed with the Type I rules. It’s the same

bloody thing we had before! And it still doesn’t work! Restricted lists that

don’t make sense (Why were card denial decks so effective? Because we couldn’t

have many of the card replenishers in our decks. Heck, at Origins we couldn’t

have Psychic Purges – the one card that could have hosed these decks. Card

denial decks aren’t that tough, but the resticted list coupled with restriction

by fiat at major game tournaments made them look unstoppable). Why didn’t you

just say 4 of any non-banned card period? Maybe raise the minimum number of

cards. Also, reinstate the Time Vault – the combo that gives the infinite

turns is easy enough to stop. Yes, the games will get bloody, and they could

end on turn one. That is why I think raising the minimum number of cards might

be good. Also, it would be nice to have only nominal restrictions on common

cards – it would be fun to have the chance of seeing a Plague Rat or White

Weenie deck in a tournament.

I guess the bottom line is that we wanted more freedom of deck design, and

these rules didn’t address this in any way, shape, or form.

Also, if you’re going to restrict Alpha-print cards then you’re going to have

to allow proxies for those cards (and those cards only!). While I don’t play

with my alphas, I know many who do, and telling them they can’t use their

alphas in tournament is just plain rude, since these people are largely

responsible for the success of the game in the first place. If they are allowed

proxies for their alphas, then they can just buy a pile of revised terrain

and when the need arises … . The only caveat must be is that if they are

allowed to do this they must have the original alpha cards with them.

I’m sorry if this sounds a bit harsh. Most of the new set of rules is a welcome

change. But the Type I and the alpha restrictions are no progress and negative

progress, respectively.

Eric

--

f****n_****o****___****r*******d** ^ ***

Greg Legowski

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Jan 26, 1995, 4:57:30 PM 1/26/95

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In article 3g7gk8$9…@darkstar.UCSC.EDU,

Thomas R Wylie aa…@cats.ucsc.edu wrote:

Suppose we do allow people to proxy their alpha cards. How do we know

that they really do have an alpha card? And now we’re back into all the

old issues of having to prove you have the original card, not to mention

the problem that your opponent doesn’t necessarily know what your proxied

card does. OK, in the case of a Shivan it’s not too hard to remember,

but what about something like Guardian Beast?

Simple. Proxies are allowed, ONLY for Alpha cards, AND the Alpha card that is

being proxied MUST be physically present. The proxy is used ONLY in the deck

itself to prevent “marking”. If the card comes into play, the actual Alpha

card must be put down.

We’ve played in games like that, with no complaints from anyone involved. The

Alpha player does still have to use his card (it’s not just sitting in a binder

somewhere) but he doesn’t get the (possible) advantage of seeing it coming up.

--

Greg Legowski gleg…@pit.legent.com (work)

gre…@telerama.lm.com (play) g.leg…@genie.geis.com (other)

http://www.lm.com/~gregleg/ (Web page)

Jennifer Schlickbernd

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Jan 26, 1995, 7:11:46 PM 1/26/95

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d…@belldandy.hr.att.com (Dave Van Cleef) writes:

I wonder about this. I think when the sampler comes out, it’ll be

considered part of the “Revised” set and will be included in a type II

tourney.

Jennifer

--


Copyright Jennifer Schlickbernd 1995, all rights reserved. Please email me

for permission to duplicate this message for any purpose.

Jennifer Schlickbernd (Lorini)

Communication paths:

lor…@netcom.com 72466…@compuserve.com

Day phone 8-5 PST (818) 354-2241

Jennifer Schlickbernd

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Jan 26, 1995, 7:25:08 PM 1/26/95

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IMHO, assuming that you are trying to encourage maximum participation in

your MtG tourney, you’d be an idiot not to use Type II; in fact I can see

people with limited space only using Type II, since that one will prove

to be the most popular. Unless someone has got a complete set of the

popular OOP’s, why spend +$200 to play in a tourney when you can spend a

fourth of that and get a competitive deck in a Type II tourney? Even if

you have a few Moxes or a Timewalk, you may not have all of them, and

it’ll be far cheaper to forget about playing the Type I and join in with

the Type II. Even I :) might play in a Type II, where as there is no

way I’m going to play in a Type I, too gross. Alpha land (and nothing else) have been a problem in mixed decks, I think

the optional rule (note it’s optional) may help that.

Lastly, and this is strictly my opinion, I think you’ll see a gradual

flattening and then falling of OOP/Arabian/Antiquities/Legends card

prices because of this. Assuming Type II becomes the “defualt” tourney,

the demand will not increase for the OOP’s. I realize that most people

do not play in tourneys, but seems as if demand for cards follows tourney

practices and this is a change to them. We’ll have to see.

--


Copyright Jennifer Schlickbernd 1995, all rights reserved. Please email me

for permission to duplicate this message for commercial purposes

Mike VandeBunt

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Jan 26, 1995, 8:03:45 PM 1/26/95

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You’ve never heard of Speed Chess?

--

Mike Vande Bunt (N9KHZ) Mike.Va…@mixcom.com

Mark A Goodwin

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Jan 26, 1995, 9:25:00 PM 1/26/95

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SC>> The DC has expanded its earlier restrictions to accept one of each

SC>>tournament type in any given area per calendar month. Thus, DC

SC> members have >more opportunities to earn points. Also, we’ve added

SC> point categories for each >tournament type – so, for instance,

SC> points earned in a Sealed Deck tournament >apply to a member’s

SC> Sealed Deck rating. This balances varioius difficulty >factors

SC> between tournament types. Does anyone understand why only 1 per ‘area’ per month? Given the right

situation, most magic players would easily play 2 or 3 tournaments per

month if they are ANYTHING like the fanatics that follow chess. This

restriction is ridiculous, given the likely boom of M:TG this year (it

has been predicted to be the #1 played game for 1995..).

Why do you need a different rating for each type of tournament? This is

again overkill. No balancing is needed because no real advantage

exists. Simplify it by just not separating them. What is the real

difference? If we all can use spoilers, we all play on an even field. No

advantage. Let’s move to Type II; we all use only Revised+, again no

comparative advantage; Sealed Decks; although you might be a victim of

bad luck here mostly, you know the risks involved. Kinda like reaching

into your satchel blindly for a spell, eh? Again no real advantage here

over a reasonable amount of trials. It all evens out because at no one

time between players does a theoretical advantage exist. Material

advantages exist as better deck design and card availability, but you

accept that disadvantage when you enter the tournament. KEEP IT SIMPLE

WoTC!!!!!

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Mark A Goodwin

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Jan 26, 1995, 9:35:00 PM 1/26/95

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EC> I’m also not convinced that many Type II tournmants will be held,

EC> but I was wondering other people’s opinions on this… I think this

EC> ‘old guard’ factor will need to be overcome… This theory of The Old Guard is a fantasy. If WoTC realises that THE

MAJORITY of players do not have these killer cards, the type II

tournament will be the most prevalent. What tournament directors HAVE TO

DO is avoid taking entry fees from the larger group (IMHO Type II

tourneys in the near future, providing they use the Swiss System of

play) and padding the other sections’ prize funds for the sake, or

pity, of the old guard.

In Chess (I know, you’re sick of this analogy but it is SOOO close it

cannot be helped….) some tournament players got tired of playing long,

drawn out games with lengthy time limits. The players themselves

petitioned informally to have faster time controls so tournaments could

be run quicker. We, as players, should petition WoTC to provide us, the

players, with a tournament format that is both fair and practical. We,

as players, would provide WoTC in return, active membership in the

‘Convocation’ to participate in these tournaments. To participate in

these tournaments would require entry fees, which a portion would be to

maintain a rating system. I know in chess that a portion of your entry

fee goes to having your rating calculated by the USCF. The same should

be done for Magic. It has been done before, and we are not breaking new

mana..er…ground here.

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Mark A Goodwin

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Jan 26, 1995, 9:50:00 PM 1/26/95

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BH> I hope that Type II tournaments don’t become the norm. I’d like to

BH> see some, sure. And it would be more challenging to build a strong

BH> deck with fewer available cards. But think of this: in a Type II

BH> tournament, today, about half of the existing cards are not allowed! But realistically, most players do not have those cards anyway.

BH> Type II is an interesting format, and one that is good for

BH> newcomers. But if most tournaments become Type II tournaments, then

BH> then Magic will have turned into a game that you can’t play unless

BH> you are continually buying the latest expansion. And I’m worried

BH> that that

Reading this seems funny: it used to be that tournaments were games you

couldn’t play unless you morgaged the house for some spoilers. The

compromise is to have both. Th only way you can be sure that TYPE I

tournaments would be the primary is to…now don’t get all mad when I

write this…

REPRINT ALL THE EARLIER CARDS.

This way, we all get the spoilers you use now, but we get to keep the

house in doing it. :)

Of course, careful deck design and skillful play have a big say in this

too…

Nathan Engle

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Jan 26, 1995, 7:27:59 PM 1/26/95

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dwin…@bu.edu (Dave Winters) writes:

for the explicit purpose of serving newcomers, but bans the use of that

product in the tournament format that was supposedly also designed for

newcomers. Brilliant.

[…]

Maybe, just maybe, when the cards actually exist, THEN the

Convocation will take them under consideration.

I hope so. If you were watching a couple of posts ago you might

have noticed where I expressed the desire to see Mishra’s Factories

return in the sampler so that I could buy a few and use them in a

type II tourny. It was somebody else pointed out that it wouldn’t

be allowed within the current rules. If you really need to vent your

sarcasm then please go find somebody more appropriate for a target.

Mark A Goodwin

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Jan 26, 1995, 9:58:00 PM 1/26/95

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TW> Suppose we do allow people to proxy their alpha cards. How do we

TW> know that they really do have an alpha card? And now we’re back

TW> into all the old issues of having to prove you have the original

TW> card, not to mention the problem that your opponent doesn’t

TW> necessarily know what your proxied card does. OK, in the case of a

TW> Shivan it’s not too hard to remember, but what about something like

TW> Guardian Beast? Simple. Limit the proxy to one, two or five cards, and you MUST face the

card(s) prior to play. This gives the player the choice: do I play with

my beat up cards but let my opponent know what I got, or dump them in

favor of a conch horn and some lucky charms? Decisions..decisions.

Terence Lo

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Jan 26, 1995, 11:54:42 PM 1/26/95

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In article 3g8igr$7…@solaris.cc.vt.edujs…@megavolt.cc.vt.edu (Joe Cochran) writes:

Why no trading? I can live with Type 1 and 2 (even though there are new

questions brought up by all of this), but what made the DC decide to use

a no trading sealed deck form?? Trading is as much a part of the game

as deckbuilding and playing, and in fact, trading is often done as a

direct precursor to the others. I’ve seen both versions done, and

a trading allowed version is much more fun than a no trading allowed.

Consider this:

You show up at a sealed deck tournament. You get your deck and

start trading. After 45 minutes, you think you’ve done a pretty

good job of getting a decent three-color deck. Your first opponent:

some guy who entered the tournament with three of his friends.

He’s traded away all his red, white and blue cards for his friends’

green and black cards. It’s your decent three-color deck against

his good two-color speed deck. Is this fair? Is this fun? Do you

think this is a true measure of ‘skill’?

Terry.

te…@laue.biochem.ubc.ca

Otis Raphael Leavister

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Jan 27, 1995, 1:20:06 AM 1/27/95

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I think that WotC is starting to remove expansion sets and OOP cards from

the Type II Tournaments, which are supposed to become the norm, so that

they can force the players who play in tournaments to continually buy

more cards in order to have a good deck. Anyone else think so? Think about it. Once ice ages comes out then every set except for the

revised, fallen empires, and ice ages will be banned from type II

tournaments. Doesn’t this upset anyone? I think we should let WotC know

that players who have been competing in tournaments since the Limited and

Unlimited editions don’t like having their cards made useless in the

tournaments of Type II, and furthermore this will probably make the cards

worth less in the market (ie less demand from tournament players).

Mark A Goodwin

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Jan 27, 1995, 2:36:00 AM 1/27/95

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MV> Single elimination has been the way Convocation Tournaments have

MV> been run since the start. It does not seem to have killed the

MV> tournament concept yet. :-) MV> The director of the Convocation says that they are working on

MV> setting up a multi-round point based system, they just aren’t ready

MV> with it yet.

MV> – Mike Vande Bunt (N9KHZ) Mike.Va…@mixcom.com

This really should insult your intelligence, these new rules. How can

the WoTC spoon feed us this crap and expect us to accept this as an

‘improvement’ over current rules? What kind of BS is this?

Lets look at what they have done.

  1. Type 1 is ‘basically’ the same.

  2. Type 2 is what EVERY newbie has been screaming for.

  3. Sealed decks could be fun.

But….

They missed the real problem which is…format.

Single Elimination Sucks. They know it. But they support it because they

cannot figure out how to do a simple multi-round system. Why not ask the

experts….Chess? Are you telling me that, being a gaming company you

have not one single tournament chess player in the group? NO WONDER THE

WORDING ON THE CARDS IS SO SCREWED UP!!!

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Dave Winters

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Jan 27, 1995, 4:18:12 AM 1/27/95

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[…]

Maybe, just maybe, when the cards actually exist, THEN the

Convocation will take them under consideration.

I hope so. If you were watching a couple of posts ago you might

have noticed where I expressed the desire to see Mishra’s Factories

return in the sampler so that I could buy a few and use them in a

type II tourny. It was somebody else pointed out that it wouldn’t

be allowed within the current rules. If you really need to vent your

sarcasm then please go find somebody more appropriate for a target.

That’s OK, you’re more than appropriate. You missed the point of

my post. Sarcasm aside, I believe that when the edition comes out,

WotC will adjudicate them with regards to Type II rules then.

It’s hard to include a set under current rules when it hasn’t come out

yet.

I did in fact read your post. It depends what the DC’s motivations

are behind this Type II thing. Logically, it would be to bring

in more players, who were previously intimidated by veterans with

mega-buck decks. That’d explain the exclusion of the high dollar

sets. In that case, I don’t see why they wouldn’t revise the

Type II rules and bring in Chronicles. At this point it becomes

very speculative (and we all speculation). Consider the

following questions, just for starters, inclusion of the set would

raise:

  1. Modify Type II rules, or create “Type IV”?

  2. Allow only white borders from Chronicles, or

also allow the corresponding black

border OOP’s?

Pretty crazy, and who knows whether or not the DC has any

proposed answers to them yet? I don’t even know if they

have started finalizing the set yet.

Alright this is mighty long winded. If I misconstrued your

post, I apologize. But whoever made the comment, I find

their logic flawed and they can deal with the sarcasm.

Dave

Eric M. Aldrich I

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Jan 27, 1995, 6:17:48 AM 1/27/95

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In article jschlickD…@netcom.com,

Jennifer Schlickbernd jsch…@netcom.com wrote:

IMHO, assuming that you are trying to encourage maximum participation in

your MtG tourney, you’d be an idiot not to use Type II; in fact I can see

people with limited space only using Type II, since that one will prove

to be the most popular.

No, I doubt this will be true out here on the west coast. Out here in SLO we

recently ran a non-sanctioned tournametn, had the best tourn out we’ve

ever had, and I didn’t see one deck that didn’t have some restricted cards

in it. Although I didn’t make the last L.A. cardcon, Jennifer, you probably

did and can you honestly say that a type II would outdraw a type I? In the

long run you’re probably right, assuming the magic market keeps expanding.

But I’m not so sure it is anymore.

Unless someone has got a complete set of the

popular OOP’s, why spend +$200 to play in a tourney when you can spend a

fourth of that and get a competitive deck in a Type II tourney? Even if

you have a few Moxes or a Timewalk, you may not have all of them, and

it’ll be far cheaper to forget about playing the Type I and join in with

the Type II. Even I :) might play in a Type II, where as there is no

way I’m going to play in a Type I, too gross.

Well, since you often judge these events that is a surprise coming from you.

Alpha land (and nothing else) have been a problem in mixed decks, I think

the optional rule (note it’s optional) may help that.

true. I think the main concern is that those who have many non-land alpha

cards could get hosed.

Lastly, and this is strictly my opinion, I think you’ll see a gradual

flattening and then falling of OOP/Arabian/Antiquities/Legends card

prices because of this. Assuming Type II becomes the “defualt” tourney,

the demand will not increase for the OOP’s. I realize that most people

do not play in tourneys, but seems as if demand for cards follows tourney

practices and this is a change to them. We’ll have to see.

We’ll see. I know that of late OOP’s have skyrocketed. I don’t see prices

ever falling until Magic itself collapses.

See ya at Orccon, Jennifer.

Eric

p.s. Although my initial reaction to the Type III rules prohibiting trades

was negative, in retrospect this was a GOOD decision. It would be too easy

for a few friends to gain a huge advantage be some creative trading.

Branslim

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Jan 28, 1995, 2:52:33 PM 1/28/95

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I can speak a little to the new DC rules. We’ve run two Magic conventions,one in October of last year and another

one just a week ago.

The sealed deck tournaments were,in both cons,larger draws than the opens.

The first one we had 56 people in sealed deck and 32 in open. This last

con we had 110 in sealed deck and 74 in open.

Both times I’ve run the sealed deck this way:

16 person sections

Trading only within section

25 minute trading period

60 card deck minimums

45 minute matches

We’ve never had the problem of the group of friends combining and

trading,mainly because it’s a specific rule that all trades must be 1 on 1

(not 1 card to 1 card but 1 player to 1 player) and we also try and split

the people coming in to different groups of 16.

We may try the new DC rules for Magic 3 in March but I doubt it. It seems

to work extremely well,as is and I see no reason to change.

I do like the idea of the two types of open tournaments. I’m sure we’ll

offer both at the next con,just to see what response we get. I’m sure that

out of the expected 250-300 attendees we can get enough people to play

both.

Ted McDonald

Thomas R Wylie

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Jan 28, 1995, 9:28:10 PM 1/28/95

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Mark A Goodwin mark.a….@channel1.com wrote:

Does anyone understand why only 1 per ‘area’ per month? Given the right

situation, most magic players would easily play 2 or 3 tournaments per

month if they are ANYTHING like the fanatics that follow chess… And this is exactly why there is a quota; different areas are willing

to run more tournaments. If Lat-Nam runs a tournament every week and

Korlis runs a tournament every month, the average player in Lat-Nam

will earn four times as many points as the average player in Korlis,

simply because more tournaments are run in the former. Even if we

adjusted the membership structure such that there were different “circles”

which required winning X tournaments and not just getting points, Lat-Nam

would average more members in the higher circles, simply because they

had more opportunity to win tournaments. So we put a cap on the number

of tournaments which can be run in certain time fram, and the one a month

seemed like a good limit. Of course, now the cap is one per type per month.

Thomas R Wylie

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Jan 28, 1995, 9:39:54 PM 1/28/95

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Joe Cochran js…@megavolt.cc.vt.edu wrote:

It can’t be optional because 3 people out of 30 (or whatever number you’ve

got) that collude ruin it for everyone else. If you have a “pick up” game

Well, shouldn’t that be the judge’s call? Are you so sure that

every sealed deck tourney will have this problem? We feel that enough will have a problem that it’s not worth allowing

trading. If a judge does allow trading, then every time there’s a deck

that’s “too good”, the judge will have to wonder whether collusion went

on, and whether to disqualify the person or not. If we thought that

collusion would be a rare occurence, then it might be ok to allow trading

and deal with the rare headaches. But given what’s a stake in a sanctioned

tournament, when the player pool is not just a bunch of friends who

can police each other, collusion will cause problems on a regular basis.

and by the way, trading opens up another problem: slipping in cards.

It’s much easier to slide in a couple of lightning bolts and claim you

traded for them, than to slip cards in if trading is disallowed. I also

ran one Revised-only sealed deck tournament where a Word of Command

turned up; the trading aspect made it much harder to verify that the person

who had the Word was the guilty culprit, and hadn’t just picked up the

card from someone else. Of course, this is less of a problem than

collusion, but still.

Thomas R Wylie

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Jan 28, 1995, 9:44:47 PM 1/28/95

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Mark A Goodwin mark.a….@channel1.com wrote:

But….

They missed the real problem which is…format.

Single Elimination Sucks. They know it. But they support it because they

cannot figure out how to do a simple multi-round system… By the way, the Convocation is working on alternate tournament

formats. The question is how to integrate those scoring formats with

single elimination formats, since we won’t want to simply eliminate

those. But it’s much easier to simmply wsimply drop in alternate deck

construction rules (once you figure out what those are) than to

integrate the scoring systems. There will be other formats, though

I don’t know what they will be.

Christopher Cates

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Jan 28, 1995, 9:47:14 PM 1/28/95

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Chrome Sync (chr…@netcom.com) wrote: : As long as people advertise aforehand that their Type I won’t allow any alphas

it’s not bad. I tend to use many rare alphas, and balance that with using

alphas for about half my land. I’ve yet to be seriously accused of marking

cards (or using alphas as an indicator).

Here, here. The vast majority of my basic series of cards are alphas.

I dread the first time I show up at a tourney and discover that they

didn’t give much nootice about invoking that rule. I’ll be working at

acquiring non-alphas now anyway so that I can play Type I’s, but in the

mean time…

Of course, now I have to work on three different sanctioned tourneys for

the convention I represent …

Best,

-CS

Cheers,

Chris.

c…@wintermute.ucr.edu

Christopher Cates

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Jan 28, 1995, 9:58:16 PM 1/28/95

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Joe Cochran (js…@megavolt.cc.vt.edu) wrote:

In article 3g4cjt$3…@darkstar.UCSC.EDU,

Thomas R Wylie aa…@cats.ucsc.edu wrote:

Sealed Deck tournament: This tournament takes the final strides into

restricted environments, challenging players to create the best deck possible

from an extremely limited card pool, and without benefit of trading! Sealed

Why no trading? I can live with Type 1 and 2 (even though there are new

questions brought up by all of this), but what made the DC decide to use

a no trading sealed deck form?? Trading is as much a part of the game

as deckbuilding and playing, and in fact, trading is often done as a

direct precursor to the others. I’ve seen both versions done, and

a trading allowed version is much more fun than a no trading allowed.

Oh no. No No No No trading please. These are sanctioned tournaments

with a permanent point total. Want to know what happens in a good number

of sealed deck tournies I’ve been to with trading? Common place is for

punks to show up and trade off their CoP’s and unholy strengths for rares

and uncommons and then blow the game since they got the cards they wanted.

I’ve also seen a guy play with his wife and kid. Wife and kid have decks

that were pathetic, but that guy was kickin ass with his deck that ended

up having thee cream of all three of their cards. Friends going together

in trading blocks are another long time strategy. A few of the SD tourneys

have adressed this problem, but too many don’t and and even the ones that

can’t eliminate the prob. Esp, the ones there just to to get bargains

on rares. They’re always therre. I much prefer this.

Thanks WotC,

Chris.

c…@wintermute.ucr.edu

Sean Chen

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Jan 28, 1995, 10:43:16 PM 1/28/95

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In article 40.946…@channel1.com,

Mark A Goodwin mark.a….@channel1.com wrote:

EC> I’m also not convinced that many Type II tournmants will be held,

EC> but I was wondering other people’s opinions on this… I think this

EC> ‘old guard’ factor will need to be overcome…

This theory of The Old Guard is a fantasy. If WoTC realises that THE

MAJORITY of players do not have these killer cards, the type II

tournament will be the most prevalent. What tournament directors HAVE TO

DO is avoid taking entry fees from the larger group (IMHO Type II

tourneys in the near future, providing they use the Swiss System of

play) and padding the other sections’ prize funds for the sake, or

pity, of the old guard.

I need to clear up something about this ‘old gaurd’ thing, which I brought

up and Ed followed up on. In the Bay Area, it is the people who have

the Power Cards, and the money who organize tournaments, these people are

the ‘old guard’. It isn’t a fantasy because if you go into any large

gathering of players and look at the people who organize trading nights,

clubs, and competitions, are people who started back in the days of Alpha

Beta and AN, and who have every card, or access to every card.

The ‘old gaurd’ problem may not be an obstacle in other areas in the country

but in the Bay Area its going to be something which will be around as long

as space to hold tournaments is limited.

In Chess (I know, you’re sick of this analogy but it is SOOO close it

cannot be helped….) some tournament players got tired of playing long,

drawn out games with lengthy time limits. The players themselves

petitioned informally to have faster time controls so tournaments could

be run quicker. We, as players, should petition WoTC to provide us, the

players, with a tournament format that is both fair and practical. We,

as players, would provide WoTC in return, active membership in the

‘Convocation’ to participate in these tournaments. To participate in

these tournaments would require entry fees, which a portion would be to

maintain a rating system. I know in chess that a portion of your entry

fee goes to having your rating calculated by the USCF. The same should

be done for Magic. It has been done before, and we are not breaking new

mana..er…ground here.

Hmm. What your saying here is more or less what the Duelists Convocation

has done. They have responded to the pleas of their membership to a

solution to being effectively excluded from tournaments because they weren’t

lucky enough to get the OOPs. Or rich enough to buy them.

In terms of a rating system, there is one now, but it really doesn’t measure

anything, beyond winning tournaments. The way the USCF has their rating

system set up is that players are measured relative to each other. This

might be a welcome change, in the way the DC does things if membership

increases, and we see alot more Convocation members coming to sanctioned

tournaments.

Sean “sees some progress coming in the Convocation” Chen

--

Sean Chen

sc…@CSUA.berkeley.edu

Christopher Cates

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Joe Cochran (js…@megavolt.cc.vt.edu) wrote:

In article 3ga36c$j…@polyslo.csc.calpoly.edu,

Eric M. Aldrich I eald…@polyslo.csc.calpoly.edu wrote:

p.s. Although my initial reaction to the Type III rules prohibiting trades

was negative, in retrospect this was a GOOD decision. It would be too easy

for a few friends to gain a huge advantage be some creative trading.

Why can’t it be an optional rule? That seems to me to be the best way

to do it. If the judge feels that the players will be honorable, he

or she can allow trading, and if not, then there’s no trading. That

way, it’s there if you want it.

Because the judgement of a ref on wether or not players on a whole will

be honorable is an unnaceptable method for awarding national (and eventually

international) points. These aren’t one shot games, so a standard to

prevent cheating that not only might happen, but is common place in

many sealed deck games is needed.

Cheers,

Chris.

c…@wintermute.ucr.edu

George W. Bayles

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Jan 29, 1995, 3:46:52 AM 1/29/95

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Thomas R Wylie (aa…@cats.ucsc.edu) wrote:

Mark A Goodwin mark.a….@channel1.com wrote:

But….

They missed the real problem which is…format.

Single Elimination Sucks. They know it. But they support it because they

cannot figure out how to do a simple multi-round system…

By the way, the Convocation is working on alternate tournament

formats. The question is how to integrate those scoring formats with

single elimination formats, since we won’t want to simply eliminate

those. But it’s much easier to simmply wsimply drop in alternate deck

construction rules (once you figure out what those are) than to

integrate the scoring systems. There will be other formats, though

I don’t know what they will be.

Look at how chess sets up it’s tournys and ratings - Swiss system pairings

insure everyone gets their moneys worth of fun on the weekend - the top

flight players get invited to round robins and the championship is decided

by elimination. The system is mature and works very well for chess and it’s

just as applicable to any two-player game.

Tom Christiansen

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Jan 29, 1995, 6:30:05 AM 1/29/95

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In rec.games.deckmaster,

aa…@cats.ucsc.edu (Thomas R Wylie) writes:
:Suppose we do allow people to proxy their alpha cards. How do we know
:that they really do have an alpha card? And now we’re back into all the
:old issues of having to prove you have the original card, not to mention
:the problem that your opponent doesn’t necessarily know what your proxied
:card does. OK, in the case of a Shivan it’s not too hard to remember,

:but what about something like Guardian Beast? Simple: make them produce the proxied card and play that on the table.

--tom

--

Tom Christiansen Perl Consultant, Gamer, Hiker tch…@mox.perl.com

I am Spinal Villain of Borg: Blue creatures will be assimilated….

Jennifer Schlickbernd

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Jan 29, 1995, 6:43:34 AM 1/29/95

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A couple of points here: I’d love to do Swiss. Just tell me how to do

it with 120+ players and not have it take an entire weekend (and yes, we

always get at least 120 players). Joe, while you know all of your players now, wait til your sanctioned

tourney gets advertised in the DC newsletter. Will you know all your

players then? You may be in the backwoods, but our LA players have been

known to drive 9 hours to get a sanctioned tourney, and I’m sure you’re

within 9 hours of several urban centers.

I have no problem with Sealed Deck tourneys with trading given your

circumstantes, but I have a lot of problem with Sealed Deck sanctioned

tourneys allowing trading. We don’t do it in LA because there is no way

I can watch the 75+ people (probably now to be 100+, given the

opprotunity to win points).

Jennifer Schlickbernd

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Jan 29, 1995, 6:46:59 AM 1/29/95

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Tom, why can’t there be averaging? If someone particpates in 4 tourneys in

the same area in one month, why can’t they just get an average per

tourney? I understand the reasoning, but for example, whatever the

decision is in an urban area like LA, someone gets screwed. Either the

LA’ers for not having the same number of tournaments as other people on a

players-per-region basis, or the other players if LA is split into

several regions. I think averaging would solve this.

Bruce G Strang

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In article 40.946…@channel1.com,

Mark A Goodwin mark.a….@channel1.com wrote:

There are some seriously flawed assumptions here. I’m a student. The only

way I can afford to play Magic, at any serious level, is because it is a

collectible card game. Even Type II Tournaments require an enormous

investment in order to the necessary level of rare or hard to find cards

to make an effective deck. The only way that I can justify the

expenditure is that, at the end of the day, my sometimes astute

acquisition of cards will pay off, and I can re-coup much of the money

that I’ve put in, or perhaps more (when Canada’s equivalent of the IRS

comes calling). Note that I am neither a collector nor speculator; I value

cards only to the extent that they make my decks better. I wanted to play

in elite tournaments, so I set out to acquire moxen, a lotus, and other

OOPs that I deemed necessary for the type of deck I wanted to play to

function. If people such as yourself, or, more importantly, WOTC, decide

to destroy the aspect of collectability of the game, then I for one shall

leave. I simply will not be able to afford the sustained expenditure to

buy even a box of boosters for the 4 or 5 sets that WOTC will likely

continue to release each year. Nor is it impossible to acquire OOP cards. I didn’t start playing Magic

until shotly before the release of the Dark. I have never had a Legends,

Arabians, Antiquities, Unlimited, Alpha, or Beta booster, but, through

careful trade and selected purchases, I’ve built up a pretty good

collection of cards.

In addition, people put far too high an emphasis on the value of Moxen

and Loti. For my main Tourney Deck, they are important; it’s slightly too

slow otherwise, and I feel that they’re a useful addition. But in

slightly more than 50% of games they are of no advantage whatsoever. Even

worse, there are many more effective ways to destroy artifacts than to

destroy land, and artifact destuction is usually more flexible. Moxen

sometimes hurt my deck.

In playing in Tournaments, I notice that many people play with

decks that aren’t particularly well-tuned. It’s not that they do not have

good cards; many of them do. They insist on having 100+ card decks, with

overly complicated combinations that I, and many others, consider to be

poor ideas for Tournament decks, where speed is of the essence. I can

build a deck using only Revised, Dark, and Fallen Empires cards that will

pretty consistently beat even the most expensive Tournament Decks.

The point I’m trying to get across is that the beauty of Magic is that

one can play it at many different levels. Multi-player games are often a

great leveller, and they often are much more fascinating than

conventional duels. I also play for ante, but only with decks that are on

par regarding OOP cards with my opponents’ decks. I also play just for fun,

and try out a large variety of decks to find out what kind of things

work. If a particular person can’t build a deck to win a Type I

Tournament, then either do not play in them, or convince the Convenor to

use some kind of Swiss style where you are guaranteed to play many games.

As I well know, losing is instructive. Look at what people do to make

awesome decks. The lessons should give any clever player many ideas for

building stronger decks.

Forgive this sometimes rambling screed, but I think your suggestion

regarding reprinting old cards would seriously damage WOTC and Magic as a

whole. Type I and Type II Tournaments, offered, one hopes, in roughly

equal measure, will allow a wide variety of experiences for players at

different levels of the game.

Now, if we can only get WOTC to dispose of sideboards. :)

Christopher Cates

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Jan 29, 1995, 10:09:24 PM 1/29/95

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This has left me with a question about pre-revised cards: In type I matches, if I’m playing with say unlimited Fungosaurs, do

I use the current card text or the card text on the card?

What about in Type II?

Just curious,

Thanks,

Chris.

c…@wintermute.ucr.edu

Tom Christiansen

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Jan 30, 1995, 3:22:14 AM 1/30/95

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In rec.games.deckmaster, jsch…@netcom.com writes:

:Can you spell Consortiums? Probably, although I spell it Consortia.

--tom

--

Tom Christiansen Perl Consultant, Gamer, Hiker tch…@mox.perl.com

I am Sir Shandlar of Borg: Lady Orca is futile.

Upsyde Down

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Jan 30, 1995, 6:02:45 AM 1/30/95

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Greg Legowski (gre…@telerama.lm.com) wrote:

In article 3g7gk8$9…@darkstar.UCSC.EDU,

Thomas R Wylie aa…@cats.ucsc.edu wrote:

Suppose we do allow people to proxy their alpha cards. How do we know

that they really do have an alpha card? And now we’re back into all the

old issues of having to prove you have the original card, not to mention

the problem that your opponent doesn’t necessarily know what your proxied

card does. OK, in the case of a Shivan it’s not too hard to remember,

but what about something like Guardian Beast?

Simple. Proxies are allowed, ONLY for Alpha cards, AND the Alpha card that is

being proxied MUST be physically present. The proxy is used ONLY in the deck

itself to prevent “marking”. If the card comes into play, the actual Alpha

card must be put down.

We’ve played in games like that, with no complaints from anyone involved. The

Alpha player does still have to use his card (it’s not just sitting in a binder

somewhere) but he doesn’t get the (possible) advantage of seeing it coming up.

–

Greg Legowski gleg…@pit.legent.com (work)

gre…@telerama.lm.com (play) g.leg…@genie.geis.com (other)

http://www.lm.com/~gregleg/ (Web page)

This is exactly what I’m advocating!

How about it Tom? Proxies for alpha’s only if the optional rule is enforced?

Joel

Vincent ARCHER

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Jan 30, 1995, 1:24:29 PM 1/30/95

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pal…@iastate.edu (Paul A. Lane) writes:

One slight suggestion for alternate format of matches (alluded to

in Tom’s message). The Swiss system works extremely well for

chess tournaments and leads to good games for all players, especially

at the end.

…

Oh well, you get the idea. The main point is that everyone who enters

the tourney gets a chance to player more than one duel and in later

rounds, you get matches between players of equal ability. It’s also

possible to mount a come from behind run. As a long-standing organizer/referee in Arenes & Arcanes, the french

organization devoted to running MtG tournaments and providing the french

ranking, I think I can provide input on this.

We’ve been using Swiss form for all the tournaments since the beginning,

for the following reasons:

  • Single elimination leaves too much to chance

(more than half of the decks that end up 1st have one bad

match)

  • Half the people will pay mondo bucks (well, not that many) for

one hour of play, then you’re out

  • With swiss ratings, after a while, all the matches are between

players of same strength, and we’ve had so far only ONE player

(out of 1250 ranked countrywise) that managed to end a tournament

with NO victory in any duel.

(and it’s a boost to your deflated ego to win at least one

duel)

If you’re used to run this kind of scheme, it’s very fast to pair the

opponents. This week-end, the Epita tournament had 76 players in the

Wotc-classic (type 1) event. After 5 rounds, it still took us three

minutes to pair off all people.

The ‘95 french finals will use a mixed single-elimination/swiss system:

All players selected for the finals will enter the single-elimination

tournament (we’ll have selections adjusted to get a power of 2), while

the others non-selected enter the ‘secondary’ swiss tournament. As players

lose in the main event, they’re re-inserted in the swiss tournament with

the top score possible in the round (people eliminated during 1st round

come in the swiss tournament during the 2nd round, with a full victory).

The last two rounds of the swiss tournament will have no new players, to

allow for the top contenders to sort themselves after being put there.

--

Vincent Archer Email: arc…@cett.alcatel-alsthom.fr

aka: ne…@cett.alcatel-alsthom.fr

Vincent ARCHER

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Jan 30, 1995, 1:52:49 PM 1/30/95

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Thomas R Wylie aa…@cats.ucsc.edu wrote:

And this is exactly why there is a quota; different areas are willing

to run more tournaments. If Lat-Nam runs a tournament every week and

Korlis runs a tournament every month, the average player in Lat-Nam

will earn four times as many points as the average player in Korlis,

This is an artefact of any scoring system that use a cumulative system

of points. For Magic, a ELO-style rating would be more efficient, and

allow any player that plays 10 times as many tournaments as another

to be ranked fairly against each other.

MtG rating system used here in France:

NC - unclassed are assumed to be at 1000.

When you meet an opponent in a match, you get a performance of your

opponent’s score +400 if you won, or -400 if you lost, or +0 if you tied

(which is possible, since we use swiss ratings). All your performances

have a minimum of 1000 (you lose against a 1200-rated player, your

performance is 1000, not 800).

Your overall score is the average of all your performances over the year,

with 7 “fake” duels ranked at 1000 (so you can’t get to score 1700 in

a single tournament by winning against an average of 1300-ranked players).

Duels are dropped after one year.

This requires keeping track of all matches. For a simpler approximation,

you just take the average points of all players in the tournament, and

do a simple interpolation from the number of duels you won. Let’s say

that the average score of the last tournament was 1250, and you won 10

out of 16 duels. You performance is 1250 + 400 x (2⁄8), or 1350 for 16

duels. This produces good results, even for an approximation (actually,

this drives your score a little upward).

One of the benefits of this is that you are fairly ranked, unless you

play only two or three tournaments per year. And even then, a thirty-

tournament-per-year bad player won’t climb above 1300, while a

five-tournament-per-year good player will find 1500 an easy goal.

For the record, the highest ranked player in France is at 1780…

(given the average strength of tournaments, keeping 1750 requires a 85%

win for duels).

Mark A Goodwin

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Jan 30, 1995, 4:02:00 AM 1/30/95

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JJ> Joe, while you know all of your players now, wait til your

JJ> sanctioned tourney gets advertised in the DC newsletter. Will you

JJ> know all your players then? You may be in the backwoods, but our LA

JJ> players have been known to drive 9 hours to get a sanctioned

JJ> tourney, and I’m sure you’re within 9 hours of several urban

JJ> centers. And this is the problem with having 1 tourney per area per month.

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Mark A Goodwin

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JC> Yes, this can happen. But for the most part, people all go for one

JC> color (or two colors depending on the mana). Frequently, even a

JC> cabal of three to five people doesn’t have the mana to make a single

JC> color deck for each, because the mana distribution is But if a cabal of three people can guarantee to a point a finalist or a

winner in a tournament due to collusion, as opposed to 3 people

floundering, then you have defeated the purpose of the tournament in the

first place.

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Mark A Goodwin

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SC> Hmm. What your saying here is more or less what the Duelists

SC> Convocation has done. They have responded to the pleas of their

SC> membership to a solution to being effectively excluded from

SC> tournaments because they weren’t lucky enough to get the OOPs. Or

SC> rich enough to buy them. SC> In terms of a rating system, there is one now, but it really doesn’t

SC> measure anything, beyond winning tournaments. The way the USCF has

SC> their rating system set up is that players are measured relative to

SC> each other. This might be a welcome change, in the way the DC does

SC> things if membership increases, and we see alot more Convocation

SC> members coming to sanctioned tournaments.

SC> Sean “sees some progress coming in the Convocation” Chen

SC> – Sean Chen sc…@CSUA.berkeley.edu

What the Convocation has done is created a system that is beneficial to

the player who plays frequently. The USCF system is a MATHEMATICALLY

PROVEN system to rate players within a competitive group relative to

each other. You do agree with the need to instill a new rating system.

We, as players in a game that was given the title as ‘Most likely played

game of 1995’, are required to insure the judicious application of a

fair rating system that measures RELATIVE strength between opponents. If

you say that the Convocation has responded to the pleas of the

membership in creating this membership, I think you are wrong. They

simply have responded to the membership in thier pleas to the rules of

tournaments, which I have (not much) problem with. The BIG trouble is

How these tournaments,the rating system, and WoTC conduct themselves

in relation to administering this system, should they choose (and they

have) to control such an environment. If they choose to shove an

inadequate system down our throats, we should not eat it. By reatricting

the # of tourneys in a region, they have tried to justify thier rating

system. But this fails miserably. Do you think that the World Champ is

nearly twice better than his competition (based on rating published in

duelist #3)? If you read the article, you would say no. If you looked at

the #’s, yes.

Mark A Goodwin

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JJ> A couple of points here: I’d love to do Swiss. Just tell me how to

JJ> do it with 120+ players and not have it take an entire weekend (and

JJ> yes, we always get at least 120 players). If you have room for the first round of play in ANY tournament, then you

have room for ALL rounds in a swiss. Th only difference is that everyone

plays every round and you work harder!

Here is how. You reduce it to sections, based on # of players. If you

get 120 people, reduce it to 3 40 player sections, or whatever. In a

Swiss, you match people up with like cumulative scores (High to low)

per round. Should the Convocation advocate such a format, I’m sure

they will produce some rules. As a tournament director, you should be

more concerned with people getting to play their share of games, getting

their moneys’ worth, and not propagating some guys card shop, as in the

convocation guidlines. If WoTC uses a rating system similar to chess,

you’ll get no gripes because everyone will play an even amount of games

each tournament. You can always resolve ties after the last round by

Head to head tiebreak matches, and then that would be REAL interesting,

No? Your frequent players will get more duel for their buck.

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Jan 30, 1995, 3:24:00 AM 1/30/95

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TW> By the way, the Convocation is working on alternate tournament

TW> formats. The question is how to integrate those scoring formats

TW> with single elimination formats, since we won’t want to simply

TW> eliminate those. But it’s much easier to simmply wsimply drop in

TW> alternate deck construction rules (once you figure out what those

TW> are) than to integrate the scoring systems. There will be other

TW> formats, though I don’t know what they will be. You MISS THE POINT!!! You want to work on an alternate tournament

format, which is needed, but the base problem is the inadequacey

of the rating system. There should not be any debate about the single

elimination format, because, as an option should not exist in a

torunament. Within a localized club championship, maybe, but in a

regionally SANCTIONED event, you should be guaranteed, as an entrant, a

minimum amount of rounds of play, period. Single elimination is NOT an

option in a standard tournament. It must be X rounds per tournament.

This is the only fair way to go about rating the public relative to

each other. Ask any Chess player.

Mark A Goodwin

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Jan 30, 1995, 2:34:00 AM 1/30/95

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JJ> Eric, while the Type I tourneys do draw, we are not seeing even 10%

JJ> of the MtG players in the SoCal area at the Card cons (my opinion,

JJ> but based on sales and observation). Keeping Type I and including

JJ> Type II can do nothing except increase participation at the

JJ> tourneys. There will always be people who don’t want to play in

JJ> tourneys, no matter what the rules, but I think we could get much

JJ> better participation if it didn’t appear to cost so much to play.

JJ> It gets pathetic when you see these 10 year old kids in tears

JJ> because they just can’t afford a Black Lotus and all they are

JJ> getting for Xmas is 3 Moxes. (Yes, I saw this). With the kids

JJ> making this their new activity, WotC has to do something to better

JJ> support them and everyone else who isn’t rich or lucky (I was

JJ> lucky). The problem is not so much as the type of tournament but more the method

that one is rated by. Even offering Type II tourneys will not increase

tourney participation enough to make a difference. The problem is the

rating SYSTEM. It simply rewards participation, and not quality of play.

This inherently rewards Joe Suitcase who has a deck that sucks but can

make every tournament west of the ‘sippi as opposed to he who can play

infrequently but put in quality time.

Mark A Goodwin

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Jan 30, 1995, 2:39:00 AM 1/30/95

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JJ> Strategicon in LA has never allowed trading in Sealed Deck tourneys

JJ> and we’ve never had any complaints about it. Of course, our Sealed

JJ> Deck tourneys draw 75+, so there’s no way I’d (or Paul Matsumoto who

JJ> is now running things, I just help) allow trading. Way to go. Somebody SLAP WoTC into reality about real life tournament

situations. Is it me or do they NOT understand the basic math behind a

true rating system based on relative skill? Did I hear someone say that

it was a bunch of amateurs designing Magic? Prove to us we are wrong and

come up with –no copy!!–a system that has been PROVEN to work!

Mark A Goodwin

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Jan 30, 1995, 2:43:00 AM 1/30/95

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PL> One slight suggestion for alternate format of matches (alluded to in

PL> Tom’s message). The Swiss system works extremely well for chess

PL> tournaments and leads to good games for all players, especially at

PL> the end. PL> Here’s how it works (for those of you who don’t know). For chess, a

PL> ratings system is used to determine pairings. I’m modifying the

PL> Swiss system to deal without.

PL> Round 1: Random pairings. If an odd # of players participate, one

PL> person gets a 1 point bye. Winning a duel =1 point, losing a duel

PL> counts as 0.

PL> At this point, half the players should have 1 point, half 0.

PL> Round 2: Randomly pair all the players with 1 point against each

PL> other. Do the same for the 0 pointers. If there is an odd # of

PL> players in both sections, randomly pair one winner against one

PL> loser.

PL> At this point, 1⁄4 of your players have 2 points, about 1⁄2 1 point,

PL> and the remainder 0.

PL> Round 3: Randomly pair all playhers in the 2 point group against one

PL> another. If there is an odd #, pair one chosen randomly from this

PL> group against a 1 pointer. Randomly pair the one 1 group against one

PL> another, rejecting any pairing which results in a repeat match.

PL> Again, drop one player down to play vs. a 0 pointer if necessary.

PL> Finally, pair those players who have lost their first two duels

PL> against one another. Give a randomly selected bye, if this is an odd

PL> group.

PL> Round 4: Repeat round 3 as above for 3,2,1,0 points.

PL> You could run a tourney with a full swiss system, but it might be a

PL> good idea to select a set of finalists after 4 rounds. Say, take the

PL> top 4 players and have a knockout to determine the winner. In this

PL> eventuality, you may have several players tied for a lower position.

PL> Perhaps one game knockouts.

PL> Oh well, you get the idea. The main point is that everyone who

PL> enters the tourney gets a chance to player more than one duel and in

PL> later rounds, you get matches between players of equal ability. It’s

PL> also possible to mount a come from behind run.

PL> Paul

PL> – Paul A. Lane pal…@iastate.edu

The Voice of Sanity.

Thanks Paul. You are the FIRST to voice a similar opinion to mine in

relation to tournament play. Maybe WE can convince the masses we are

right.

Mark A Goodwin

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GB> Look at how chess sets up it’s tournys and ratings - Swiss system

GB> pairings insure everyone gets their moneys worth of fun on the

GB> weekend - the top flight players get invited to round robins and the

GB> championship is decided by elimination. The system is mature and

GB> works very well for chess and it’s just as applicable to any

GB> two-player game. Another advocate. pay attention WoTC.

Mark A Goodwin

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TW> And this is exactly why there is a quota; different areas are

TW> willing to run more tournaments. If Lat-Nam runs a tournament every

TW> week and Korlis runs a tournament every month, the average player in

TW> Lat-Nam will earn four times as many points as the average player in

TW> Korlis, simply because more tournaments are run in the former. Even

TW> if we adjusted the membership structure such that there were

TW> different “circles” which required winning X tournaments and not

TW> just getting points, Lat-Nam would average more members in the

TW> higher circles, simply because they had more opportunity to win

TW> tournaments. So we put a cap on the number of tournaments which can

TW> be run in certain time fram, and the one a month seemed like a good

TW> limit. Of course, now the cap is one per type per month. And this is EXACTLY why your 10-20-30-X point per round rating system is

bogus! If you rate a player based on his PERFORMANCE and not on his

FREQUENCY OF PLAY you avoid this problem. Let the Lat-Nam run a tourney

every week and Korlis every month. Guidlines can be (and have already

been in chess ) developed to minimize any type of advantage in this. The

fact remains that ANY self-respecting player wants to be judged against

his piers – and that is with an ’s’ as in not getting bounced in the

first round– and not judged by blind luck of the draw to determine his

RELATIVE RATING TO HIS OPPONENTS. Your system dissallows this! You avoid

allowing someone who has a bad first round to find his real skill level

because he is–CHEATED– out of playing in the next round. Take a vote

Tom and you will see that this system is MUCH the best. Remember that

you have alot of x-chess players playing. When it comes to gaming,

rookies we are not. If the WoTC wants to shove this innane system down our

throats, then I’d rather eat at Dominoe’s. If you, in your heart, think

that the system you use now is better that the rating system used by the

Chess Federation, give US a better argument than this.

Mark A Goodwin

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Jan 30, 1995, 2:27:00 AM 1/30/95

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JC> In article 3ga36c$j…@polyslo.csc.calpoly.edu, Eric M. Aldrich I

JC>eald…@polyslo.csc.calpoly.edu wrote: >p.s. Although my initial

JC> reaction to the Type III rules prohibiting trades >was negative, in

JC> retrospect this was a GOOD decision. It would be too easy >for a few

JC> friends to gain a huge advantage be some creative trading. JC> Why can’t it be an optional rule? That seems to me to be the best

JC> way to do it. If the judge feels that the players will be

JC> honorable, he or she can allow trading, and if not, then there’s no

^^^^^^^^^^

JC> trading. That way, it’s there if you want it.

Of course you must be joking….

Mark A Goodwin

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JJ> It can’t be optional because 3 people out of 30 (or whatever number

JJ> you’ve got) that collude ruin it for everyone else. If you have a

JJ> “pick up” game in a store where people mostly know each other, then

JJ> it’s easier to do self policiing. But when it’s a “sanctioned”

JJ> tourney that has prizes and gives out WotC recognized points, then

JJ> “all bets are off” so to speak, and people will (and IMHO should) do

JJ> whatever it takes (that’s legal of course) to win. And if it takes

JJ> collusion, they are going to do it or convince others to do it.

JJ> The sanctioned tourneys (again IMHO) are for competers, not your

JJ> casual player. Competers could not be blamed if they colluded in a

JJ> Sealed deck sanctioned tourney that allowed trading. An OBVIOUS way around it is to have a random draw to determine WHO you

can trade with. This will prohibit collusion to a point.

Mark A Goodwin

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PL> One slight suggestion for alternate format of matches (alluded to in

PL> Tom’s message). The Swiss system works extremely well for chess

PL> tournaments and leads to good games for all players, especially at

PL> the end.

Someone alluded to the fact that WoTC, in thier efforts to instill

(energy?!) a tournament system, completely blew it by not taking a page

from thier chess-playing brothren, or as one had put it ‘done by a bunch

of amateurs.’ What gives?

Did WoTC actually consider that the system they put into use was better

than ANY other system they could come up with? An honest answer here

would help. It reeeks of laziness and lacks any ingenuity, which

immediatly disqualifies it for any type of innovation award, not that it

would get one! In short, did you NOT use a reasonable mathematical

system to rate players because of PRIDE or did you just not think of it,

which would lead one to agree with the amateur status plunked upon WoTC?

What was your reasoning behind the current rating system??

Mark A Goodwin

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Jan 30, 1995, 3:04:00 AM 1/30/95

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BB> I do like the idea of the two types of open tournaments. I’m sure

BB> we’ll offer both at the next con,just to see what response we get.

BB> I’m sure that out of the expected 250-300 attendees we can get

BB> enough people to play both. B> Ted McDonald

Hello Ted. Do you feel as a tournament organizer that the current

Convocation rating system in place is a fair determination of skill for

a player, or is it simply canted toward one who is available to play on

a more frequent basis? As it stands, the rating system does favor the

frequency of play as opposed to the quality of play. Being a rating

system designed to compare opponents, quality of play is the

determining factor in ranking players. Therefore, by playing often

enough, I can ovecome my lack of skill. is this fair?

Mark A Goodwin

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ZZ> I agree. Single elimination is lame. Too much is left to chance.

ZZ> A swiss system is overall more fun and is in some ways automatically

ZZ> seeded as good people play good people as the rounds continue. It

ZZ> also guarantees that going ZZ> to a tournament means you get to play several games even if your not

ZZ> the best.

Hello WoTC? Are you reading?

Cris Snyder

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Jan 30, 1995, 8:45:47 PM 1/30/95

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Mark A Goodwin (mark.a….@channel1.com) wrote:

PL> One slight suggestion for alternate format of matches (alluded to in

PL> Tom’s message). The Swiss system works extremely well for chess

PL> tournaments and leads to good games for all players, especially at

PL> the end.

PL> Here’s how it works (for those of you who don’t know). For chess, a

PL> ratings system is used to determine pairings. I’m modifying the

PL> Swiss system to deal without.

PL> Round 1: Random pairings. If an odd # of players participate, one

PL> person gets a 1 point bye. Winning a duel =1 point, losing a duel

PL> counts as 0.

PL> At this point, half the players should have 1 point, half 0.

PL> Round 2: Randomly pair all the players with 1 point against each

PL> other. Do the same for the 0 pointers. If there is an odd # of

PL> players in both sections, randomly pair one winner against one

PL> loser.

Ok, A friend of mine held a Tourney in Madison, Ind. last weekend and used

these rules, as he is an old chess player. BUT he used the following for

assigning opponents past the first round:

to start with, he flipped a coin and decided if all odd numbers would go first

or second in the first round (each round consisted of three games with the same opponent).

(each contestants had a number - decided upon when they signed up for the tourney..i.e.“you’re caller number 5, and your friend you are also registering is number 6.”)

So when the second round came around all folks with the same point totals would

be grouped together, then assigned a new opponent based upon wether they started

the first round as the first or second player. EX : coin flip…all even numbered people go first in round one (loser of previous game goes first on second game and third game of the round). Now all people with 3 points are grouped together…and assigned a partner. If you won all three games in Rnd 1, and started the first game, you would then be assigned a partner that also won three games

but had gone second in the previous round. Now, you switch - you went first

last round, now you go second in the first game of Round 2. So each round your

should technically switch from first positition to second posistion each round

We had about 40 players and 5 round (15 games). It went fairly smoothly.

It is a lot easier to do than explain.

AlberCrombie

as per standard rules for

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cesn…@starbase.spd.louisville.edu

URL: http://www.spd.louisville.edu/~cesnyd01/

AlberCrombie —- The One And Only Space Gopher

Frederick Scott

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jsch…@netcom.com writes:

A couple of points here: I’d love to do Swiss. Just tell me how to do

it with 120+ players and not have it take an entire weekend (and yes, we

always get at least 120 players).

…and just WHAT’S wrong with a tournament taking an entire weekend?!?

Just hook an IV in one arm to feed me and another in the other arm to pump

in the caffine and I’ll be fine!

:)

Fred

Frederick Scott

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I don’t want to state an opinion on the various systems here. I would,

however, like to respond to the implied criticism of the Convocation.

It may have been laziness and/or lack of ingenuity or may not be. One

problem I have with the people who’ve been pointing at the chess system

as a model is that they automatically assume that the Convoncation has

precisely the same motivations as the people who issue the rating system

for chess. That’s not really true. Noone owns the game of chess. The

organization(s) that governs its play are made up of players and are not

concerned with profit motive, liability (as much as a commericial organization

would be), copyright infringement, and some knowledge of (in fact, probably

participation in as well) the ongoing devolpment of the game itself. The

differences may seem irrelevant at times but I believe they should be kept in

mind.

Fred

Thomas R Wylie

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Jan 31, 1995, 1:36:15 AM 1/31/95

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I keep seeing posts saying that we aren’t aware that there are tournament

systems other than single elimination. We are very much aware that there

are other systems, the question is how to integrate the scoring from the

various systems we’d want to let people pick from, into one composite

score. The fact that this release of the rules dropped in alternate

deck construction rules but no alternate formats should not be taken as

an indication that the Convocation will be single elimination ladder

format forever. It is simply much easier to drop alternate deck construction

rules into an existing format than to expand the number of formats

available. Tom Wylie rec.games.trading-cards.* Network Representative for

aa…@cats.ucsc.edu Wizards of the Coast, Inc.

Thomas R Wylie

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Mark A Goodwin mark.a….@channel1.com wrote:

Someone alluded to the fact that WoTC, in thier efforts to instill

(energy?!) a tournament system, completely blew it by not taking a page

from thier chess-playing brothren, or as one had put it ‘done by a bunch

of amateurs.’ What gives?

Did WoTC actually consider that the system they put into use was better

than ANY other system they could come up with? An honest answer here

would help… I’m not sure what the question is. During this thread I have seen

people accusing WotC of being “done by a bunch of amateurs” because

the Convocation simply hasn’t adopted the chess tournament format.

But I haven’t seen anyone calling the chess federation a bunch of

amateurs, and we certainly wouldn’t think of doing so.

So rather, I think I do know what the question is, but that it’s

based on misremembering some posts.

Now on to the other question…

In short, did you NOT use a reasonable mathematical

system to rate players because of PRIDE or did you just not think of it,

which would lead one to agree with the amateur status plunked upon WoTC?

What was your reasoning behind the current rating system??

I don’t know what the actual Convocation position on this is (if any),

but personally I think that the mere fact that chess has a fixed set

of pieces and Magic does not makes any scoring of what someone’s

absolute skill is much more suspect in Magic than in chess. In chess,

if person A is rated twice as high as person B, then A is going to win

most of the time. In Magic, all B has to do is construct a deck designed

to kill A’s, and assuming B designed it correctly, B will win the majority

of the time. It would be very difficult for B to engineer the same kind

of turnaround in chess.

Thomas R Wylie

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Jan 31, 1995, 1:47:23 AM 1/31/95

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From a judge’s point of view, there is a problem with allowing people to use

“placeholders” while they shuffle, and produce the proxies as needed. Sooner

or later, and probably sooner, someone is going to leave one or all of

their proxied cards at home, and the judge will be forced to disqualify them

since they can’t prove they own the card they so they do. Maybe this isn’t

a problem in games at the local store, but remember that in Convocation play

we have to assume an impersonal environment. If the unbacked proxy isn’t

discovered until the late rounds of the match, that’s embarrassing, and

it makes all the people that person has beaten angry that they were

beaten by a “cheater”. That’s not the only reason for not going with the “placeholder” approach,

but it’s probably the biggest one.

Thomas R Wylie

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Jan 31, 1995, 1:48:31 AM 1/31/95

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Jennifer Schlickbernd jsch…@netcom.com wrote:

Tom, why can’t there be averaging? If someone particpates in 4 tourneys in

the same area in one month, why can’t they just get an average per

tourney? I understand the reasoning, but for example, whatever the

decision is in an urban area like LA, someone gets screwed. Either the

LA’ers for not having the same number of tournaments as other people on a

players-per-region basis, or the other players if LA is split into

several regions. I think averaging would solve this. I’ve never asked about averaging, but I will forward the message.

Upsyde Down

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Jan 31, 1995, 4:28:22 AM 1/31/95

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Thomas R Wylie (aa…@cats.ucsc.edu) wrote: : From a judge’s point of view, there is a problem with allowing people to use

“placeholders” while they shuffle, and produce the proxies as needed. Sooner

or later, and probably sooner, someone is going to leave one or all of

their proxied cards at home, and the judge will be forced to disqualify them

since they can’t prove they own the card they so they do. Maybe this isn’t

a problem in games at the local store, but remember that in Convocation play

we have to assume an impersonal environment. If the unbacked proxy isn’t

discovered until the late rounds of the match, that’s embarrassing, and

it makes all the people that person has beaten angry that they were

beaten by a “cheater”.

Well couldn’t that be made the responsibility of the coordinator to check

proxies at the start of the tourney. I remember way back when I went to

my first tourney that I had to sumbit a written list of my deck in

duplicate before I could play. If they can’t produce the card at the

begining of the tourney then tough luck they can’t use the proxy.

Joel

That’s not the only reason for not going with the “placeholder” approach,

Vincent ARCHER

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Jan 31, 1995, 10:19:18 AM 1/31/95

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Our esteemed Thomas R Wylie aa…@cats.ucsc.edu wrote:

What was your reasoning behind the current rating system??

I don’t know what the actual Convocation position on this is (if any),

but personally I think that the mere fact that chess has a fixed set

of pieces and Magic does not makes any scoring of what someone’s

absolute skill is much more suspect in Magic than in chess. In chess,

In the french experience (we’ve used an absolute-skill-rating system for

a year now), we’ve found that a 1600-ranked person will almost constantly

win against a 1200-ranked person. At least 90% of the time. Which is what

a 400-points difference is supposed to indicate in ELO-style ratings.

if person A is rated twice as high as person B, then A is going to win

most of the time. In Magic, all B has to do is construct a deck designed

to kill A’s, and assuming B designed it correctly, B will win the majority

of the time. It would be very difficult for B to engineer the same kind

of turnaround in chess.

This doesn’t occur. Why? Because in a tournament, B will not play against

A twice. And he is not allowed to retool his deck between matches. B’s

“A-killer” deck will fare poorly against most opponents. Unless B’s deck

is versatile enough to deal against these other opponents. Then, I’d doubt

that B would be low-ranked…

Remember that we’re not talking generic playing ability. We’re talking

about a rating system that rates your performance in tournaments. In

these events, you will encounter 8 or so different opponents, most of

whom you won’t know beforehand what they will play. If you’re stupid

enough to play a special-killer deck, you’d better pray that all your

opponents play that special, or you deserve a low ranking…

For tournament play, an absolute ELO-style ranking system is good. Much more

than any cumulative system.

The only problem that exists is that “niches” can exist and host, say 1600

ranked players that will lose big time against 1400-rated players in another

area. An ELO-type rating has an universal value only if there is enough

cross-pollination between all groups of players. But then, even the

current cumulative system suffer from this.

Jason

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Thomas R Wylie aa…@cats.ucsc.edu wrote:

From a judge’s point of view, there is a problem with allowing people to use

“placeholders” while they shuffle, and produce the proxies as needed. Sooner

or later, and probably sooner, someone is going to leave one or all of

their proxied cards at home, and the judge will be forced to disqualify them

since they can’t prove they own the card they so they do. Maybe this isn’t

a problem in games at the local store, but remember that in Convocation play

we have to assume an impersonal environment. If the unbacked proxy isn’t

discovered until the late rounds of the match, that’s embarrassing, and

it makes all the people that person has beaten angry that they were

beaten by a “cheater”.

That’s not the only reason for not going with the “placeholder” approach,

but it’s probably the biggest one.

Tom Wylie rec.games.trading-cards.* Network Representative for

aa…@cats.ucsc.edu Wizards of the Coast, Inc.

How is this different than someone being beaten by someone with 5 black

vices in the deck, and it only being discovered in the final round… Same

problem, same solution. Check the decks.

A good general rule is if you lose to someone, check their deck. I have

had my deck checked twice in 2 different tournaments, and THATS IT. If I

wanted to cheat [and I haven’t and won’t] it would be a joke to do. If this

is too time consumeing, at least have it done in the first and last round.

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(E-MAIL AU…@FREENET.CARLETON.CA || gru…@gaul.csd.uwo.ca) && I != BNR

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They’re sort of like dogs. Huge, quiet, motionless dogs, with bark

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Jordan Lev

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Jan 31, 1995, 10:33:05 PM 1/31/95

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Dennis F. Hefferman (heff…@pegasus.montclair.edu) wrote:

In 1995Jan26.133755.1@forty2 boyes@forty2 writes: : |Would it not have been better to just ban the OOP restristed type 1 cards

|for type 2? I’m a post-revised player who is indeed ‘alienated’ by tournaments

|with packed with Moxen and Loti, but what harm does Twiddle or Headless

|Horseman do (apart from the setback that a newish player may have to learn

|what these card does on the fly as they are played against them)?

It would have been better to just ban the OOP restricted cards, period.

The new rules use a Patriot missile to shoot down a mosquito. The Type II

rules are better than nothing, but they went way overboard. I’ll be sticking

to (effectively) Type I rules with my extensions to the Restricted/Banned lists

for my group.

Yes, but WotC stated that another reason for the type II rules was to

keep the game environment “ever-changing, as it was originally

envisioned”, or something like that. They weren’t made just to deal with

the spoiler problem.

le…@iia.org

Mark A Goodwin

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Feb 1, 1995, 5:02:00 AM 2/1/95

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FS> I don’t want to state an opinion on the various systems here. I

FS> would, however, like to respond to the implied criticism of the

FS> Convocation. It may have been laziness and/or lack of ingenuity or

FS> may not be. One problem I have with the people who’ve been pointing

FS> at the chess system as a model is that they automatically assume

FS> that the Convoncation has precisely the same motivations as the

FS> people who issue the rating system for chess. That’s not really

FS> true. Noone owns the game of chess. The organization(s) that

FS> governs its play are made up of players and are not concerned with

FS> profit motive, liability (as much as a commericial organization

FS> would be), copyright infringement, and some knowledge of (in fact,

FS> probably participation in as well) the ongoing devolpment of the

FS> game itself. The differences may seem irrelevant at times but I

FS> believe they should be kept in mind. FS> Fred

The implied criticism may have been a bit too strong I admit; these

people have developed one hell of a game system. But the fact does

remain that if you look at what you are trying to achieve with a rating

system, the current one in place fails miserably. You can never lose

points in the current system, therefore, it is grossly misleading

because, as I’ve said, quantity precludes quality, and the points you

gain do not reflect the opponents ability at all.

I do not believe that WoTC is using any profit motive, liability or

copyright excuse for the adoption of their current system. As they have

said, they just didn’t think of it. Simply time for a change?

  • RM 1.3 * Eval Day 36 * RoboMail – Version 1.3 – Available now!

Mark A Goodwin

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Feb 1, 1995, 5:03:00 AM 2/1/95

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Continued from the previous message…

.

“bad draw” or any other excuse) over a period of time. If you maintain a

skill level equal to your current rating, it should not change.

This is what players’ 6,7,8,9,10

and 11 did. They scored .500 in the tournament, and their rating

reflects that they are the average of the group. If their opposition was

such that the ratings were different, some would be rated higher or

lower depending on the opponent. You get the picture. Looking at the Convocation ratings, obvious flaws are apparent. It

simply cannot be used for a swiss style tournament because of the

difference in points per round. Fixing that, it would still

reward the frequent player unfairly. You have NO MECHANISM for a player

to lose rating points! How is that possible? Do I Always improve?

A closer look reveals some strange things.

Player #6 scores 2 wins in four games (.500) yet is only at 40% Maximum

score possible (100 points). On the other hand, player #15 scores 1 win

for 40 points. Player #13 and 14 score 1 win, but player #7

and 8 do the same, yet get 1/4th and 1/3rd the points respectively for

the same effort. Again, bogus. A rating system must be CONSISTENT

throughout the entire spectrum of the player pool.

Now it becomes apparent that the system in place is unusable in a Swiss

Style environment, hence WoTC’s reluctance to endorse such a tournament

format at this time.

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Mark A Goodwin

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Feb 1, 1995, 5:03:00 AM 2/1/95

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TW> Now on to the other question… TW>>In short, did you NOT use a reasonable mathematical >system to rate

TW> players because of PRIDE or did you just not think of it, >which

TW> would lead one to agree with the amateur status plunked upon WoTC?

TW>>What was your reasoning behind the current rating system??

TW> I don’t know what the actual Convocation position on this is (if

TW> any), but personally I think that the mere fact that chess has a

TW> fixed set of pieces and Magic does not makes any scoring of what

TW> someone’s absolute skill is much more suspect in Magic than in

TW> chess. In chess, if person A is rated twice as high as person B,

TW> then A is going to win most of the time. In Magic, all B has to do

TW> is construct a deck designed to kill A’s, and assuming B designed it

TW> correctly, B will win the majority of the time. It would be very

TW> difficult for B to engineer the same kind of turnaround in chess.

First off Tom, I think you misunderstood the actual purpose of rating

someone. It is simply to get a general idea of their skill level

relative to the current player base. Your current system does not do

that.

Second, your argument about constructing a specific deck to kill another

person’s deck might work ONCE. If you are a tournament player, you are

trying to get as many points as you can, and not set your deck up to be

Fireball Joes. If you do not play Fireball Joe in the tournament, what

have you accomplished? You have more than likely weakened your deck.

A rating experiment:

I run a 16 player, 4 round tournament, Swiss style. Using the Chess

rating system, lets assume I pair up the player # High to low like this:

1-16, 2-15, 3-14, 4-13, 5-12, 6-11, 7-10, 8-9.

lets assume we give everyone a starting rating of 1000 points.

Lets also assume that The lower number in each pairing in each round

wins the match, with like totals playing each other. Trust me on the

pairings.

If I use the Chess system (for simplicity, we’ll use the provisional

formula), the following ratings are obtained:

Player Wins Final Rating

1 4 1400

2,3,4,5 3 1200

6,7,8,9,10,11 2 1000

12,13,14,15 1 800

16 0 600

(notice the “Bell Curve” of the player distribution)

The formula is simple: If you win the game you get your opponents rating

  • 400 points, if you lose, you get his rating -400 points. Then you

average your points for the tournament after all play is complete. In

this example, each win would then be worth 1400 points, and a loss would

be worth 600 points, averaged out after the tournament.

If you use the current convocation scoring (and I read your explanation

of it right) then each player, regardless of results, would get 100

points in this Swiss System, because you score points by playing in a

round, and not by winning in a round (by your explanation), and so

makes the rating system you use now inappropriate for swiss style

tournaments. If I got this wrong, and you score by winning in a

round, the players end up with the following points (this gets sticky

because of the unequal distribution of points per round):

Player Wins Convocation points

1 4 100 (max)

9 3 90 (lost in 1st round)

5 3 80 (lost in 2nd round)

3 3 70 (lost in 3rd round)

2 3 60 (lost in 4th round)

11,12 2 60 (lost in 1st AND 3rd rounds)

10 2 50 (lost in 1st AND 4th rounds)

6 2 40 (lost in 2nd AND 4th rounds)

15 1 40 (won ONLY 4th round)

4 2 30 (lost in 3rd AND 4th rounds)

13,14 1 30 (won ONLY 3rd round)

7,8 1 10 (won ONLY first round)

16 0 0 (that’s me.)

Lets examine what we have here.

First, in the Chess type system, notice how the players who fared poorly

actuall LOST points. This is key to any rating system. This says that,

at any given rating which you have achieved, you can conceivably lose

points due to poor performance (translated into “bad deck design”, or

.

Continued in the next message…

Benjamin Sanders

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Feb 1, 1995, 1:39:34 PM 2/1/95

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Would this not be exactly the same as being beaten by someone using two

time walks (for example) in their deck.

It is just as easy to check at the end of the game that the proxies are

matched by real cards as it is to check for restricted duplicates.

Ben Sanders

Mario Robaina

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Feb 1, 1995, 6:02:14 PM 2/1/95

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In article 3gk4rb$r…@darkstar.UCSC.EDUaa…@cats.ucsc.edu (Thomas R Wylie) writes:

From a judge’s point of view, there is a problem with allowing people to use

“placeholders” while they shuffle, and produce the proxies as needed. Sooner

or later, and probably sooner, someone is going to leave one or all of

their proxied cards at home, and the judge will be forced to disqualify them

since they can’t prove they own the card they so they do. Maybe this isn’t

a problem in games at the local store, but remember that in Convocation play

we have to assume an impersonal environment. If the unbacked proxy isn’t

discovered until the late rounds of the match, that’s embarrassing, and

it makes all the people that person has beaten angry that they were

beaten by a “cheater”.

That’s not the only reason for not going with the “placeholder” approach,

but it’s probably the biggest one.

The problem that I have with this argument is that I could play a

tournament with 5 Counterspells in my deck and it would be almost

impossible to detect in play. It would just seem like I was getting

lucky to pull so many. This would be cheating and equally embarassing if

it was not caught until the late rounds of a tourney.

I think that a good solution would be that a player is responsible to

reveal all their proxy cards before beginning play. If the real card

cannot be produced then the proxy cannot be used.

Mario.

Frederick Scott

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Feb 1, 1995, 7:27:44 PM 2/1/95

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mark.a….@channel1.com (Mark A Goodwin) writes:

The implied criticism may have been a bit too strong I admit; these

people have developed one hell of a game system. But the fact does

remain that if you look at what you are trying to achieve with a rating

system, the current one in place fails miserably. You can never lose

points in the current system, therefore, it is grossly misleading

because, as I’ve said, quantity precludes quality, and the points you

gain do not reflect the opponents ability at all.

I do not believe that WoTC is using any profit motive, liability or

copyright excuse for the adoption of their current system. As they have

said, they just didn’t think of it. Simply time for a change?

The point I was trying to make by bringing those factors up (profit motive,

liability, etc.) was not that there were factors themselves in the decision

concerning a rating system. I was just trying to point out that the

Convocation is not the World Chess Association (or whatever the organization

calls itself) and shouldn’t try to be. It’s a different game with different

parameters and the Convocation is in a different position than a group of

players. For instance, the critism that you can never lose points doesn’t

mean as much to a branch of a commercial organization that has every reason

to encorage maximal participation in the tournaments they’re offering. In

short, they may not care as much that their system is less fair to people

that miss some tournaments unlike a truly player-based group. Note that

I’m not saying they shouldn’t consider the point at all. Maybe they should,

if for no other reason then to improve their credibility. But let’s at

least understand that such differences are inevitably going to affect how

they do things.

Fred

Cris Snyder

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Feb 1, 1995, 8:05:31 PM 2/1/95

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Thomas R Wylie (aa…@cats.ucsc.edu) wrote:

I’m not sure what the question is. During this thread I have seen

people accusing WotC of being “done by a bunch of amateurs” because

the Convocation simply hasn’t adopted the chess tournament format.

But I haven’t seen anyone calling the chess federation a bunch of

amateurs, and we certainly wouldn’t think of doing so.

Tom, I believe the ‘amateur’ tag was generated because a single elimination

tournement is not the way to go for Magic. This is the majority of the

opinions on the net (of those that actively post). A single elimination is

“a no-brainer” but a chess-like tourney is more fun and competative. In single elmination, a person only has one chance per round to win. a 50% shot to

advance to the next round. He loses, he’s out. period. With a point system

(i.e. chess) you can loose all three games one round (I’m used to seeing a

3 game round) you can still win the tournement because your other opponents

in your brackets may also lose games. The point is - a single elimination

tournement does not happy players make.

So rather, I think I do know what the question is, but that it’s

based on misremembering some posts.

Now on to the other question…

In short, did you NOT use a reasonable mathematical

system to rate players because of PRIDE or did you just not think of it,

which would lead one to agree with the amateur status plunked upon WoTC?

What was your reasoning behind the current rating system??

I don’t know what the actual Convocation position on this is (if any),

but personally I think that the mere fact that chess has a fixed set

of pieces and Magic does not makes any scoring of what someone’s

absolute skill is much more suspect in Magic than in chess. In chess,

if person A is rated twice as high as person B, then A is going to win

most of the time. In Magic, all B has to do is construct a deck designed

to kill A’s, and assuming B designed it correctly, B will win the majority

of the time. It would be very difficult for B to engineer the same kind

of turnaround in chess.

I believe that Magic is infinite game. The rules change, the phyiscal game

changes, the style changes, every thing changes. In chess, that is a finite

game. The game has not changed at all in who knows how many years. If you

look at a chess roster, you find a bunch of people who know how to play a game

and how to counter pretty much every move. I respect that, but there are

still a finite number of moves to make. In chess, the idea is not to come

up with a new stragety, but to play an old combination of moves at the right

time. In Magic, the player must design a deck, with new combinations,

prepare for emergencies and think on their feet. Because of this I feel

that Magic is a totaly different game than chess. So a chess score reflects

how well a chess player responded to another player’s set of moves. In

Magic, a point total would reflect how he plays, how he builds, and how he

thinks.

Yes, your player B could build a deck to beat player A, but I don’t think that

would last long. No deck is unstoppable. period. A magic point total system

like chess would reflect this. I high score would reflect a strong player

not just a strong deck. It boils down to the player not the deck, not the

rules. So I say let’s get a chess point system.

AlberCrombie

Mark A Goodwin

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Feb 1, 1995, 9:37:00 PM 2/1/95

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VA> As a long-standing organizer/referee in Arenes & Arcanes, the french

VA> organization devoted to running MtG tournaments and providing the

VA> french ranking, I think I can provide input on this. VA> We’ve been using Swiss form for all the tournaments since the

VA> beginning, for the following reasons:

VA> * Single elimination leaves too much to chance (more than half of

VA> the decks that end up 1st have one bad match) * Half the people will

VA> pay mondo bucks (well, not that many) for one hour of play, then

VA> you’re out * With swiss ratings, after a while, all the matches are

VA> between players of same strength, and we’ve had so far only ONE

VA> player (out of 1250 ranked countrywise) that managed to end a

VA> tournament with NO victory in any duel. (and it’s a boost to your

VA> deflated ego to win at least one duel)

VA> If you’re used to run this kind of scheme, it’s very fast to pair

VA> the opponents. This week-end, the Epita tournament had 76 players in

VA> the Wotc-classic (type 1) event. After 5 rounds, it still took us

VA> three minutes to pair off all people.

I think we have our test without even having to wait for the results!

This is really great. Was WoTC aware of France’s system?

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Mark A Goodwin

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Feb 1, 1995, 9:52:00 PM 2/1/95

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FS>>The implied criticism may have been a bit too strong I admit; these

FS>>people have developed one hell of a game system. But the fact does

FS>>remain that if you look at what you are trying to achieve with a

FS> rating >system, the current one in place fails miserably. You can

FS> never lose >points in the current system, therefore, it is grossly

FS> misleading >because, as I’ve said, quantity precludes quality, and

FS> the points you >gain do not reflect the opponents ability at all. >I

FS> do not believe that WoTC is using any profit motive, liability or

FS>>copyright excuse for the adoption of their current system. As they

FS> have >said, they just didn’t think of it. Simply time for a change? FS> The point I was trying to make by bringing those factors up (profit

FS> motive, liability, etc.) was not that there were factors themselves

FS> in the decision concerning a rating system. I was just trying to

FS> point out that the Convocation is not the World Chess Association

FS> (or whatever the organization calls itself) and shouldn’t try to be.

FS> It’s a different game with different parameters and the Convocation

FS> is in a different position than a group of players. For instance,

FS> the critism that you can never lose points doesn’t mean as much to a

FS> branch of a commercial organization that has every reason to

FS> encorage maximal participation in the tournaments they’re offering.

FS> In short, they may not care as much that their system is less fair

FS> to people that miss some tournaments unlike a truly player-based

FS> group. Note that I’m not saying they shouldn’t consider the point

FS> at all. Maybe they should, if for no other reason then to improve

FS> their credibility. But let’s at least understand that such

FS> differences are inevitably going to affect how they do things.

FS> Fred

I see your point, but Magic has evolved to the point where the player

base is such that it may WANT a rating system that is fair and

equitable. The Convocation, in my opinion, is in the same position as

any body that chooses to govern a group of players, be it chess, bridge,

baseball or whatever. The should consider responding to issues that the

player feels is important to the spread of the game itself. The TYPE of

game (‘..different game with different parameters…’) really has no

bearing on the rating system. It is simply a competition between 2

players (like chess) and lends itself nicely to a similar rating system.

We are not asking WoTC and the Convocation to govern the same as the

United States Chess Federation, or for that matter, any other governing

body; we only want them to endorse what we, the players and consumer

feel is needed at this point; a fair rating system.

Mark A Goodwin

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Feb 1, 1995, 10:02:00 PM 2/1/95

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CS> I believe that Magic is infinite game. The rules change, the

CS> phyiscal game changes, the style changes, every thing changes. In

CS> chess, that is a finite game. The game has not changed at all in

CS> who knows how many years. If you look at a chess roster, you find a

CS> bunch of people who know how to play a game and how to counter

CS> pretty much every move. I respect that, but there are still a

CS> finite number of moves to make. In chess, the idea is not to come

CS> up with a new stragety, but to play an old combination of moves at

CS> the right time. In Magic, the player must design a deck, with new

CS> combinations, prepare for emergencies and think on their feet.

CS> Because of this I feel that Magic is a totaly different game than

CS> chess. So a chess score reflects how well a chess player responded

CS> to another player’s set of moves. In Magic, a point total would

CS> reflect how he plays, how he builds, and how he thinks. CS> Yes, your player B could build a deck to beat player A, but I don’t

CS> think that would last long. No deck is unstoppable. period. A

CS> magic point total system like chess would reflect this. I high

CS> score would reflect a strong player not just a strong deck. It

CS> boils down to the player not the deck, not the rules. So I say

CS> let’s get a chess point system.

CS> AlberCrombie

To understand this argument, you must get off this game comparison kick

you are on. You can rant and rave about comparing chess to Magic,

complication levels, infinite vs finite, etc., but the real point is

that, at the end of each match, someone wins or loses (or draws in

chess). This is the same for both games. This is where ratings kick in.

Your comments about chess being simply playing ‘an old combination of

moves at the right time’ is not true, though. Give a little respect to

the game and its players, please!

Benedikt Erik Heinen

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Feb 2, 1995, 12:27:42 AM 2/2/95

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aa…@cats.ucsc.edu (Thomas R Wylie) writes:

Sean Chen sc…@soda.CSUA.Berkeley.EDU wrote:

[……] Most people I see who are involved in setting up

tournaments are the type of people who do have the Power cards, generally

they are part of the old gaurd. What is going to be the incentive to hold

Type II tournaments? Pressure from customers I think that the initial preference of Type I or

Type II tournaments is going to vary from region to region. I think that

over time, Type II tournaments will appear all over the place, and Type I

tournaments will appear less often and/or in fewer places. But I’m

talking months down the road here.

But, I suppose, DC will draw upon itself the hatred of many people that spent

a lot of money on Moxes, Libraries of Alexandria, or similar *really old and

mystic* cards…

Why not use other ways to discourage the use of or drop the effectivity of the

usual 5mox+lotus+alotofothercardsmanypeoplecannotafford decks?

Have you (or the Duellists Convocation) ever thought about

  • restricting the total number of restricted cards in the deck, or

  • penalizing every player with more than x cards from the limited

list if his opponent has less than x cards from the limited list

(like letting him start with less life points, forbid the use of

CoPs for him, of offering his opponent one virtual permanent

card from the beginning [like Ivory Tower, Arboria, Underworld

Dreams, …), or

  • requiring a player with more than x restricted cards to win more

than a “2 out of 3” duel, but require him to make a 3 of 4 with

his “cheaper-deck-opponent” only needing a 2 of 4 against him, or

…..

[to.be.continued]

any comments?

Thomas R Wylie

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Feb 2, 1995, 4:28:56 AM 2/2/95

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Cards are played as they are written, plus any errata, even in Type II

tournaments. We would have to circluate lists of which cards had

changed printings in order to change this policy, perhaps by circulating

them in the Duelist.

Mark A Goodwin

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Feb 2, 1995, 10:01:00 PM 2/2/95

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VA> For tournament play, an absolute ELO-style ranking system is good.

VA> Much more than any cumulative system. VA> The only problem that exists is that “niches” can exist and host,

VA> say 1600 ranked players that will lose big time against 1400-rated

VA> players in another area. An ELO-type rating has an universal value

VA> only if there is enough cross-pollination between all groups of

VA> players. But then, even the current cumulative system suffer from

VA> this.

Also note that should the US adopt such a rating system, French-rated

players and US-rated players could be compared to each other reasonably.

Is there any other countries out there who use such a system already?

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Cris Snyder

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Feb 2, 1995, 10:03:28 PM 2/2/95

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Mark A Goodwin (mark.a….@channel1.com) wrote:

To understand this argument, you must get off this game comparison kick

you are on. You can rant and rave about comparing chess to Magic,

complication levels, infinite vs finite, etc., but the real point is

that, at the end of each match, someone wins or loses (or draws in

chess). This is the same for both games. This is where ratings kick in.

Your comments about chess being simply playing ‘an old combination of

moves at the right time’ is not true, though. Give a little respect to

the game and its players, please!

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I do give respect to the chess players. I still feel that it only has a finite

number of moves, tho. IMHO

And if nothing else…I still say to lose the single elimination tournement

for something that allows players to compete for the length of the tournement.

Hell, maybe something like 2 out of 3 or something.

Jeffrey Davi Verzak

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Feb 2, 1995, 10:44:34 PM 2/2/95

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In article 3grkrg$q…@hermes.louisville.edu,

Cris Snyder cesn…@vulcan.spd.louisville.edu wrote:

And if nothing else…I still say to lose the single elimination tournement

for something that allows players to compete for the length of the tournement.

Hell, maybe something like 2 out of 3 or something.

In the tournement that I’m holding you will play at least three matches

of best of of three duels. Then, the people with win-loss ratios of 2:1

and 3:0 go to the finals which will be single elimination simply to speed

things along. The point is that no one has to pay $2.00 just to go

against someone and lose in 10 minutes.

+Jeff

Mark A Goodwin

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Feb 2, 1995, 10:48:00 PM 2/2/95

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AK> yeah, but then part of the games is in trading. A tournament is not

AK> meant to test how you play an individual game but how well you can

AK> design decks, etc. Part of the larger game of magic (as R. Garfield

AK> has said in many an article) is trading for the cards you need to

AK> make that deck. Is there really much in revised that you would trade FOR to give up one

of your OOP hard-to-get cards? Trading is part of the game, but since

such a huge difference exists between quantity of the print runs, it is

unlikely that you can acquire these cards for reasonable amounts of

money or trading stock.

AK> Now, I admit that it is unfortunate that a lot of people don’t have

AK> the OOP cards that kick in tournaments, and that those are the cards

AK> that are now worth hunderds of dollars, but there is no reason to

AK> prevent other people from playing with those cards. What will happen

AK> is that new players will play in type II and old players will play

AK> in type I tournaments, increaseing the differences between the two

AK> groups.

Who said anything about preventing someone from playing with those

cards? The type II tourney simply allows us newbies (read Revised+) to

compete knowing we aren’t gonna get Time-blasted or whatever. A fairer

playing field amongst the competitors.

AK> nah, don’t reprint cards that put the game out of balance. But don’t

AK> force people to keep buying new cards. So i only have unlimited

AK> cards… eventually all of them will be taken out of the current

AK> revised edition.. then what do i do. What needs to happen is that

AK> people need to refuse to pay so much for the OOP cards. This will

AK> drive market prices down to a reasonable level, and those who wish

AK> to play in tournaments can get them.

True, leave the truly unbalancing cards out of a reprint. But if you

mean don’t reprint at all, then your previous paragraph makes no sense.

Getting people to refuse to pay for something is not going to happen.

People in general have no respect for money anyway. Just look at the

cost of cards already. Also, you seem to indicate by that last sentence

that tournaments should be reserved for only those who can afford the

OOP cards. This is absurd. There are far more players WITHOUT these

cards than those with them, hence the Type II tournaments.

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Michael Ronn Marcelais

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Feb 4, 1995, 10:49:42 AM 2/4/95

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Vincent ARCHER (arc…@cett.alcatel-alsthom.fr) wrote:

We’ve been using Swiss form for all the tournaments since the beginning,

for the following reasons: What is the Swiss tournament format?

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Mark A Goodwin

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MM> Vincent ARCHER (arc…@cett.alcatel-alsthom.fr) wrote: : We’ve been

MM> using Swiss form for all the tournaments since the beginning, : for

MM> the following reasons: MM> What is the Swiss tournament format?

Each player is guaranteed to play X amount of rounds. In the first

round, you either pair the players off by lot or High vs low if they

have ratings. After that, the players are grouped in each round by the

number of cumulative points they have gotten by then; all the people

with 1 point after the first round will be paired off amongst

themselves, and all the people with 0 points the same. The effect you

get is as the tournament progresses, the players who are doing well will

be playing each other. No knock-out elimination is used, so you know

you are going to be playing all day. This lends itself particularley

well to a rating system, but not like the one the Convocation uses.

  • RM 1.3 * Eval Day 40 * RoboMail – The ultimate QWK compatible message manager.

Thomas R Wylie

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Feb 5, 1995, 12:34:26 AM 2/5/95

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Benedikt Erik Heinen b…@tequila.oche.de wrote:

Pressure from customers I think that the initial preference of Type I or

Type II tournaments is going to vary from region to region. I think that

over time, Type II tournaments will appear all over the place, and Type I

tournaments will appear less often and/or in fewer places. But I’m

talking months down the road here.

But, I suppose, DC will draw upon itself the hatred of many people that spent

a lot of money on Moxes, Libraries of Alexandria, or similar *really old and

mystic* cards…

The theory would be that if it had been six months or a year since anyone

had requested to sanction a Type I tournament (and I’m skeptical that this

would ever be the case), then obviously people wouldn’t be caring that

much about the cards, and the rules would be jettisoned as excess

baggage. If peopl want to keep Type I tournaments around then it’s

really easy to do so: keep getting sanctioned Type I events.

Have you (or the Duellists Convocation) ever thought about

Well, these are my personal opinions…

  • restricting the total number of restricted cards in the deck, or

This is too cumbersome.

  • penalizing every player with more than x cards from the limited

list if his opponent has less than x cards from the limited list

(like letting him start with less life points, forbid the use of

CoPs for him, of offering his opponent one virtual permanent

card from the beginning [like Ivory Tower, Arboria, Underworld

Dreams, …), or

Extremely cumbersome, and strays into telegraphing the contents of your

deck, which is a bad thing for us to force people to do.

  • requiring a player with more than x restricted cards to win more

than a “2 out of 3” duel, but require him to make a 3 of 4 with

his “cheaper-deck-opponent” only needing a 2 of 4 against him, or

This would just drag things out for the most part. Basically we’d just

be finding out how often the person with the extra-limited deck gets

manahosed; if they can reliably beat their opponent 2 out of 3 then they

can reliably beat them 3 out of 4.

Dennis F. Hefferman

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Feb 6, 1995, 7:36:48 PM 2/6/95

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In 3gmdr2$b…@ankh.iia.orgle…@iia.org (Jordan Lev) writes:

|Yes, but WotC stated that another reason for the type II rules was to

|keep the game environment “ever-changing, as it was originally

|envisioned”, or something like that. They weren’t made just to deal with

|the spoiler problem.

They still would have been “ever changing” with the constant flow of

new expansions. Removing the old ones isn’t really necessary for ensuring

change.

--

Dennis Francis Heffernan IRC: FuzyLogic heff…@pegasus.montclair.edu

Montclair State University #include Computer Science/Philosophy

“You bitch about the present and blame it on the past/I’d like to find your

inner child and kick its little ass!” – Don Henley/Glenn Fry, “Get Over It”

prophet

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Feb 6, 1995, 8:39:45 PM 2/6/95

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Dennis F. Hefferman (heff…@pegasus.montclair.edu) wrote:

They still would have been “ever changing” with the constant flow of

new expansions. Removing the old ones isn’t really necessary for ensuring

change.

I disagree. Even with the number of expansions already out, the

main theme in tourney decks is the same: Mox, Lotus, Timewalk, Channel,

Juzams, ad nauseaum….. The reasoning is sound, I believe.

-prophet

\==============================================================================

The above opinions are not mine, I have been forced to repeat them by the

man holding the gun to my head. The fact that I am holding the gun makes

no difference. I am resolved of all responsibility.

\==============================================================================

The Corinthian

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Feb 8, 1995, 5:26:10 AM 2/8/95

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rge…@ucs.indiana.edu (prophet) writes:

Dennis F. Hefferman (heff…@pegasus.montclair.edu) wrote:

They still would have been “ever changing” with the constant flow of

new expansions. Removing the old ones isn’t really necessary for ensuring

change.

I disagree. Even with the number of expansions already out, the

main theme in tourney decks is the same: Mox, Lotus, Timewalk, Channel,

Juzams, ad nauseaum….. The reasoning is sound, I believe. Even with type II rules, the main theme in tourney decks is not

going to change. It’s still gonna be based on speed and more speed.

Whoever gets their stuff out faster will win. A lot more people will

have green or black in their decks just for that purpose.

I never believed the Convocation instituted type II tourneys

in order to encourage more varied tourney decks. The only major

type I theme decks that were not greatly weakened are wennie horde,

card denial, and permissions decks. We’ll just see more of them in

type II tourneys. More people will have 4 black vices in their decks.

There will be an increase in decks with black/green. That’s about the

extent of it.

You do not eliminate 500 cards from tourneys to encourage

variety. Will there be change? Yes. Variety? No. Type II rules

were made in order to allow newer players to compete effectively.

It doesn’t encourage more themes. It just limits them to a certain

collection of cards.

Bin

--


Bin Chen | “I’m sure they’ll listen to reason”

gt6…@prism.gatech.edu | – Fisheye, SnowCrash


Vincent ARCHER

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Feb 6, 1995, 1:38:22 PM 2/6/95

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Michael Ronn Marcelais mrma…@eos.ncsu.edu wrote:

Vincent ARCHER (arc…@cett.alcatel-alsthom.fr) wrote:

We’ve been using Swiss form for all the tournaments since the beginning,

What is the Swiss tournament format? The swiss tournament system is a format that allows all players to keep

playing till the end, and against players of the same level.

Roughly, each turn, you award some points for wins, some points for ties,

and you put together all people with the same number of points, and pair

them randomly.

After three turns, you then pair together all the players who won three

times, then everybody who won twice and tied once (in any order), and

so on. If you won three times, your opponent is always a strong player,

with the same number of wins. The reverse is true: if you lost three times,

you will face another loser.

After a while, all players end up losing or tiying at least once, and all

players get a chance to win once or twice…

It makes for a more satisfying type of tournament, as you still get the

strong players together, everybody plays till the end, almost all players

will win once, and even if you lose a match, you can still prevail in the

end.

(It also gives birth to the ‘submarine’ tactic, in which a strong player

will purposely lose his first match, to be paired off against weaker

opponents for half of the tournament. You take your chance: in the

event of a tie, the Bucholtz tie-breaker system counts the results of

your opponents, and the winner is the one who met the strongest players

overall)

--

Vincent Archer Email: arc…@cett.alcatel-alsthom.fr

aka: ne…@cett.alcatel-alsthom.fr

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