Krark-Clan Ironworks

Timeline
Rationale
In Modern, *Krark-Clan Ironworks* was banned due to its sustained high performance in competitive environments, including elevated Top 8 finishes at major events and a demonstrable high win rate among professional players. The ruling cited a long-term threat to the format's health, factoring in both the card's raw win rate and secondary concerns such as its highly polarized Game 1 win rate, tendency for lengthy turns, and complex rules interactions. The ban was targeted specifically against this card because it was determined to be the primary driver of the deck's excessive dominance, allowing R&D to make a surgical change that preserved the overall diversity and health of the Modern metagame.
This summary was generated by gemma4 on September 14, 2026. It has not yet been reviewed by a human editor and may contain some inaccuracies. Learn more.
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