Second Sunrise

Timeline
Rationale
Second Sunrise was banned in the Modern format to mitigate the issue of protracted gameplay observed in large tournament settings. The primary rationale stemmed from the card's role in facilitating extended turn sequences within specific archetypes, such as those revolving around replaying artifacts and generating excessive mana. The combined effects of casting Second Sunrise multiple times allowed players to repeatedly retrieve mana-generating artifacts and draw through their library. Such cumulative actions created turns that could significantly exceed standard time limits, resulting in disproportionate delays that impacted the flow of play in multi-round events. The ban was designated as a narrow measure aimed at preserving timely gameplay without negatively affecting the card's utility across all competitive environments.
This summary was generated by gemma4 on September 14, 2026. It has not yet been reviewed by a human editor and may contain some inaccuracies. Learn more.
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